Iron Knuckle
Iron Knuckle is an enemy actor in Majora's Mask.
Placement
No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.
Armor variants (4)
This actor is placed in one of these forms. Pick it from the editor's Armor dropdown. The value is what the actor's parameters store.
| Value | Armor | |
|---|---|---|
![]() | 0 | None (crashes)Crashes the game as soon as the Iron Knuckle is drawn. Pick an armor.The game crashes as soon as this Iron Knuckle is drawn. Set Armor to Tan, Black or White. |
![]() | 1 | Tan |
![]() | 2 | Black |
![]() | 3 | White |
Parameters
Beyond the armor above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0xFF01, the value a newly placed copy starts with.
- Armor
bits 0–7:0None (crashes),1Tan,2Black,3White4 of 256 values used
Appears in (2)
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Skeleton | objects/object_ik/gIronKnuckleSkel |
|---|---|
| Animation | objects/object_ik/gIronKnuckleWalkAnim |
| Skeleton | objects/object_ik/gIronKnuckleSkel |
|---|---|
| Animation | objects/object_ik/gIronKnuckleWalkAnim |
| Display list | objects/object_ik/gIronKnuckleTanArmorMaterialDL |
| Display list | objects/object_ik/gIronKnuckleBronzeArmorMaterialDL |
| Display list | objects/object_ik/gIronKnuckleSilverArmorMaterialDL |
| Skeleton | objects/object_ik/gIronKnuckleSkel |
|---|---|
| Animation | objects/object_ik/gIronKnuckleWalkAnim |
| Display list | objects/object_ik/gIronKnuckleBlackArmorMaterialDL |
| Display list | objects/object_ik/gIronKnuckleBrownArmorMaterialDL |
| Skeleton | objects/object_ik/gIronKnuckleSkel |
|---|---|
| Animation | objects/object_ik/gIronKnuckleWalkAnim |
| Display list | objects/object_ik/gIronKnuckleWhiteArmorMaterialDL |
| Display list | objects/object_ik/gIronKnuckleGoldArmorMaterialDL |
Objects loaded
objects/object_ik
Enemy actors
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