Doggy Racetrack
Z2_F01_B · scene 0x41

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_F01_B |
| Scene ID | 0x41 |
| Type | Overworld |
| Rooms | 1 |
Actors (12)
No draw functionBug/Insect/Butterfly spawner
ChestNo draw functionEvent Trigger
Floating Bean Plant/Soft Soil
Gossip StoneNo draw functionItem Drop Spawner (soft soil)No preview yetMamamu Yan
Moon/Moon effect/Moon Tear
Pot
Square SignpostNo preview yetThree-day events
Wooden Door
ChestNo draw functionEvent Trigger
Floating Bean Plant/Soft Soil
Gossip StoneNo draw functionItem Drop Spawner (soft soil)No preview yetMamamu Yan
Moon/Moon effect/Moon Tear
Pot
Square SignpostNo preview yetThree-day events
Wooden DoorExits to (1)
Resources (106)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_F01_B/
1 Headers41 Display lists29 Vertices23 Textures1 Collision1 Actor lists9 Paths1 Other
Show all 106 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00
Display lists (41)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_000590
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_000A88
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_000E38
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_001390
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_001918
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_001D28
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_0021A0
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_0026C0
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_002948
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_002A20
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_003118
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_0033C8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_003658
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_0038E8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_003B78
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_003E08
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_004098
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_004328
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_0045B8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_004848
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_004AD8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_004D68
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_004FF8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_005288
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_005518
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_0057A8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_006208
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_006400
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_006588
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_006AC0
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_006C20
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_006C70
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007098
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_0071F8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007200
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007208
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007210
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007218
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007238
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007240
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00DL_007250
Vertices (29)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0001F0
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0006E8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_000BB8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_000FC0
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0014F8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_001AE8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_001E20
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0022A0
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_002858
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_002A58
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_003298
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_003528
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0037B8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_003A48
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_003CD8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_003F68
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0041F8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_004488
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_004718
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0049A8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_004C38
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_004EC8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_005158
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_0053E8
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_005678
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_005908
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_006488
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_006660
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00Vtx_006C78
Textures (23)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_F01_B/Z2_F01_BTLUT_00B700
- scenes/nonmq/Z2_F01_B/Z2_F01_BTLUT_00B720
- scenes/nonmq/Z2_F01_B/Z2_F01_BTexAnim_000810
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_002AC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0032C0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_003AC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0042C0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_004AC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0052C0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_005AC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_005CC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0064C0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0074C0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_007CC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0084C0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_008CC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_009CC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_009DC0
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_009E00
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00A200
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00AA00
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00B200
- scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00B300
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_F01_B/Z2_F01_BCollisionHeader_002A8C
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_F01_B/Z2_F01_B_room_00ActorEntry_000058
Paths (9)the waypoint routes NPCs follow
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_000350
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_000374
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_0003A0
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_0003C4
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_0003E8
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_00040C
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_000438
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_00045C
- scenes/nonmq/Z2_F01_B/Z2_F01_BPathwayList_000578
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_F01_B/Z2_F01_B
