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Beneath Graveyard and Dampe's House

Z2_DANPEI2TEST · scene 0x30

Beneath Graveyard and Dampe's House

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At a glance

Field Value
Internal name Z2_DANPEI2TEST
Scene ID 0x30
Type Dungeon
Rooms 2

Actors (9)

Big PoeBig PoeChestChestDampeDampeDeku Shrine FlamesDeku Shrine FlamesNo preview yetFloating Block (Deku Shrine/Snowhead Temple)PotPotNo draw functionSpawner (Dragonfly/Skullfish/Wallmaster)StaircaseStaircaseWooden DoorWooden Door

Exits to (1)

Ikana GraveyardIkana Graveyard

Resources (254)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_DANPEI2TEST/

2 Headers109 Display lists95 Vertices42 Textures1 Collision2 Actor lists2 Paths1 Other

Show all 254 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01

Display lists (109)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0004B0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_000720
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_000990
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_000C00
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_000E70
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0010E0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_001200
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_001378
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0015D8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_001A18
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_001DB8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_001F58
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0022F0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0027C8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_002A10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_002BD8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_002CC0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_002F08
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_003120
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0034E0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_003AC8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_004230
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0046C8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_004890
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_004B10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_004DE0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_005060
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_005450
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_005748
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_005A10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_005E10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0060F8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_006230
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0064B0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0073F0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0077B0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0079D8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0085E8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_0089D0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_008BE0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_008E48
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_009140
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_009408
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_009650
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_009888
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_009AE0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_009D10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_009F40
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00A040
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00A200
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00A568
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00A910
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00AE88
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00B378
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00B4B8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00B798
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00BB00
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00BD28
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00BE10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00C060
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00C3A0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00C718
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00CA48
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00CD08
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00CE90
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00CFD0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00D1D0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00D420
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00D680
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00D8E0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00DB40
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00DDA0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00E000
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00E300
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00E610
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00E920
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00EC30
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00EF40
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00F250
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_00F360
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00DL_016C50
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_000210
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_000480
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_000988
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_000CF8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_0015C0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_001CB0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_001E40
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_002060
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_0022D8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_002698
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_0029A8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_002DA8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_002E90
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_003088
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_003380
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_003660
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_003838
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_003A70
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_003C80
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_003F38
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004148
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004350
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004448
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004678
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004AC0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004E28
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004F28
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01DL_004F48

Vertices (95)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_000360
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_0005D0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_000840
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_000AB0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_000D20
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_000F90
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_001238
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_001478
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_0016D8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_001BD8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_001F80
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_002458
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_002930
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_002AF8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_002CE8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_003060
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_003200
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_003708
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_003C10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_0044E8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_0047D0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_004970
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_004C20
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_004EE0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_005150
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_005850
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_005B10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_005F38
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_0067E0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_0076D0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_007898
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_007AD8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_008890
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_008CC8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_008F60
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_009268
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_009E10
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00B3D8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00B598
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00B950
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00C518
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00C898
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00CB68
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00CEC0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00D0C0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00D2C0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00D520
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00D9E0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00DC40
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00E100
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Vtx_00EA30
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  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_001F40
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_002158
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_002458
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_0027A8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_002CA8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_002EC8
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_003200
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_003580
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_003758
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_003930
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_003B80
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_003D78
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_004038
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_004240
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_004498
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_004780
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Vtx_004CE8

Textures (42)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTLUT_005A10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTLUT_005A30
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTLUT_005A50
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTexAnim_000340
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTex_003210
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTex_003410
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTex_003C10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTex_004410
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTex_004610
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTex_004A10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTTex_005210
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00TLUT_016C10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00TLUT_016C30
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_00F410
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_00FC10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_010410
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_010610
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_010E10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_011610
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_011810
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_011A10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_011E10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_012610
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_012E10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_013610
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_013E10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_014210
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_014310
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_014710
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_014810
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_014C10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_015410
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_015C10
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00Tex_016410
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_004F70
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_005170
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_005370
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_0053B0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_0054B0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_0055B0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_0057B0
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01Tex_0058B0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTCollisionHeader_0031E4

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00ActorEntry_000050
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01ActorEntry_000048

Paths (2)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTPathwayList_000150
  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TESTPathwayList_000174

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_DANPEI2TEST/Z2_DANPEI2TEST