Moon Goron Trial
Z2_LAST_GORON · scene 0x3F

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_LAST_GORON |
| Scene ID | 0x3F |
| Type | Dungeon |
| Rooms | 2 |
Actors (9)
No preview yetBlue Warp portal/crystal / Majora's Mask boss warp platform
Chest
Collectibles
Gossip Stone
Icicle
Moon Child
Pot
Studded Lifting Door/Ikana Castle Rolling DoorNo preview yetWarp to Moon Trial Entrance
Chest
Collectibles
Gossip Stone
Icicle
Moon Child
Pot
Studded Lifting Door/Ikana Castle Rolling DoorNo preview yetWarp to Moon Trial EntranceExits to (1)
Resources (64)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_LAST_GORON/
2 Headers14 Display lists10 Vertices33 Textures1 Collision2 Actor lists1 Cutscenes1 Other
Show all 64 resource names
Headers (2)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01
Display lists (14)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_005750
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_009648
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00A528
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00B608
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00C4B8
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00CAA0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00D210
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00D3C8
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_015E70
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_015E78
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_000630
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_000BD0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_001250
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_001438
Vertices (10)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_000390
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_0067C8
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00A328
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00A628
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00BA38
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00C840
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00CBD0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Vtx_0000A0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Vtx_0009F0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Vtx_000CD0
Textures (33)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTLUT_0093A0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTLUT_0093C0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTexAnim_0004A0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTex_0083A0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTex_008BA0
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00TLUT_015E08
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00TLUT_015E28
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00TLUT_015E48
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00D408
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00DC08
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00E408
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00EC08
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00F408
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_010408
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_011408
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_011608
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_011E08
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_012608
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_012E08
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_013608
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_013E08
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_014608
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_014E08
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_015608
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01TLUT_004458
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01TLUT_004478
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01TLUT_004498
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_001458
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_001C58
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_002458
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_002C58
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_003458
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_003C58
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONCollisionHeader_008374
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00ActorEntry_000050
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01ActorEntry_000050
Cutscenes (1)cutscene command scripts
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONCutsceneData_000130
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON
