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Moon Goron Trial

Z2_LAST_GORON · scene 0x3F

Moon Goron Trial

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At a glance

Field Value
Internal name Z2_LAST_GORON
Scene ID 0x3F
Type Dungeon
Rooms 2

Actors (9)

No preview yetBlue Warp portal/crystal / Majora's Mask boss warp platformChestChestCollectiblesCollectiblesGossip StoneGossip StoneIcicleIcicleMoon ChildMoon ChildPotPotStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling DoorNo preview yetWarp to Moon Trial Entrance

Exits to (1)

The MoonThe Moon

Resources (64)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_LAST_GORON/

2 Headers14 Display lists10 Vertices33 Textures1 Collision2 Actor lists1 Cutscenes1 Other

Show all 64 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01

Display lists (14)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_005750
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_009648
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00A528
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00B608
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00C4B8
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00CAA0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00D210
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_00D3C8
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_015E70
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00DL_015E78
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_000630
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_000BD0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_001250
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01DL_001438

Vertices (10)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_000390
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_0067C8
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00A328
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00A628
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00BA38
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00C840
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Vtx_00CBD0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Vtx_0000A0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Vtx_0009F0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Vtx_000CD0

Textures (33)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTLUT_0093A0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTLUT_0093C0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTexAnim_0004A0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTex_0083A0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTex_008BA0
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00TLUT_015E08
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00TLUT_015E28
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00TLUT_015E48
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00D408
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00DC08
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00E408
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00EC08
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_00F408
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_010408
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_011408
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_011608
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_011E08
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_012608
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_012E08
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_013608
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_013E08
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_014608
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_014E08
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00Tex_015608
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01TLUT_004458
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01TLUT_004478
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01TLUT_004498
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_001458
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_001C58
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_002458
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_002C58
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_003458
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01Tex_003C58

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONCollisionHeader_008374

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_00ActorEntry_000050
  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON_room_01ActorEntry_000050

Cutscenes (1)cutscene command scripts

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONCutsceneData_000130

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORON