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Pinnacle Rock

Z2_SINKAI · scene 0x25

Pinnacle Rock

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At a glance

Field Value
Internal name Z2_SINKAI
Scene ID 0x25
Type Overworld
Rooms 1

Actors (12)

No draw functionBug/Insect/Butterfly spawnerChestChestNo draw functionDeep Python managerNo preview yetgameplay_keep item(?)Liftable Rocks/Silver BouldersLiftable Rocks/Silver BouldersNo preview yetLocal Weather ChangesMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearPotPotSeahorseSeahorseSnow/Rain (SK backstory)/Bubble (Pinnacle Rock)Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)No preview yetThree-day eventsZora EggZora Egg

Exits to (2)

Great Bay CoastGreat Bay CoastPinnacle RockPinnacle Rock

Resources (81)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_SINKAI/

1 Headers31 Display lists21 Vertices13 Textures1 Collision1 Actor lists2 Paths11 Other

Show all 81 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00

Display lists (31)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_000A40
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_000D48
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_001398
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0026B8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0032B8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0039E0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_004500
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_004998
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_004EB0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_005620
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_005C48
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_005FA8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006500
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0067C0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0069A8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006B40
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006CD8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006E70
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006F28
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007150
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007450
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007550
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007A00
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BC8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BD0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BD8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BE0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BE8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BF0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BF8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007C20

Vertices (21)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_000560
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_000BE8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_000E48
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0015B8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_002AC8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0035A0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_003BA0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_004798
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_004AB0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_005010
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_005818
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_005DC8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0060C0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006680
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0068C8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006A60
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006BF8
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006D90
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006F50
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_007250
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0075E0

Textures (13)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITLUT_008E80
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_003E80
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_004680
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_004E80
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_005680
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_005E80
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_006680
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_006E80
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_007680
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_007E80
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_008680
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_008EA0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAICollisionHeader_003E54

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00ActorEntry_000050

Paths (2)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAIPathwayList_0002EC
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAIPathwayList_0003B8

Other (11)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000870
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000878
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000880
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000888
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000890
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000898
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0069A8Mtx_000000
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006B40Mtx_000000
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006CD8Mtx_000000
  • scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006E70Mtx_000000