Pinnacle Rock
Z2_SINKAI · scene 0x25

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_SINKAI |
| Scene ID | 0x25 |
| Type | Overworld |
| Rooms | 1 |
Actors (12)
No draw functionBug/Insect/Butterfly spawner
ChestNo draw functionDeep Python managerNo preview yetgameplay_keep item(?)
Liftable Rocks/Silver BouldersNo preview yetLocal Weather Changes
Moon/Moon effect/Moon Tear
Pot
Seahorse
Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)No preview yetThree-day events
Zora Egg
ChestNo draw functionDeep Python managerNo preview yetgameplay_keep item(?)
Liftable Rocks/Silver BouldersNo preview yetLocal Weather Changes
Moon/Moon effect/Moon Tear
Pot
Seahorse
Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)No preview yetThree-day events
Zora EggExits to (2)
Resources (81)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_SINKAI/
1 Headers31 Display lists21 Vertices13 Textures1 Collision1 Actor lists2 Paths11 Other
Show all 81 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00
Display lists (31)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_000A40
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_000D48
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_001398
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0026B8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0032B8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0039E0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_004500
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_004998
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_004EB0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_005620
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_005C48
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_005FA8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006500
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0067C0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0069A8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006B40
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006CD8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006E70
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006F28
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007150
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007450
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007550
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007A00
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BC8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BD0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BD8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BE0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BE8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BF0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007BF8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_007C20
Vertices (21)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_000560
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_000BE8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_000E48
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0015B8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_002AC8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0035A0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_003BA0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_004798
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_004AB0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_005010
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_005818
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_005DC8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0060C0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006680
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0068C8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006A60
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006BF8
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006D90
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_006F50
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_007250
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00Vtx_0075E0
Textures (13)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITLUT_008E80
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_003E80
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_004680
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_004E80
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_005680
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_005E80
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_006680
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_006E80
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_007680
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_007E80
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_008680
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_008EA0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_SINKAI/Z2_SINKAICollisionHeader_003E54
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00ActorEntry_000050
Paths (2)the waypoint routes NPCs follow
- scenes/nonmq/Z2_SINKAI/Z2_SINKAIPathwayList_0002EC
- scenes/nonmq/Z2_SINKAI/Z2_SINKAIPathwayList_0003B8
Other (11)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000870
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000878
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000880
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000888
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000890
- scenes/nonmq/Z2_SINKAI/Z2_SINKAITexAnim_0008A0TexScrollParams_000898
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_0069A8Mtx_000000
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006B40Mtx_000000
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006CD8Mtx_000000
- scenes/nonmq/Z2_SINKAI/Z2_SINKAI_room_00DL_006E70Mtx_000000
