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Goron Graveyard

Z2_GORON_HAKA · scene 0x4E

Goron Graveyard

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At a glance

Field Value
Internal name Z2_GORON_HAKA
Scene ID 0x4E
Type Grotto
Rooms 1

Actors (5)

No preview yetCutscene Mask objectDarmani's GhostDarmani's GhostDarmani's GravestoneDarmani's GravestoneDeku Shrine FlamesDeku Shrine FlamesNo preview yetThree-day events

Exits to (1)

Mountain Village (winter)Mountain Village (winter)

Resources (53)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_GORON_HAKA/

1 Headers17 Display lists12 Vertices17 Textures1 Collision1 Actor lists2 Cutscenes2 Other

Show all 53 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00

Display lists (17)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_000400
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_001700
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_002160
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_0026B0
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_002810
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_003218
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_004C80
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_0050B0
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_005338
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_006370
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_0066D8
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_006810
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007618
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007A80
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007AC0
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007C88
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007D98

Vertices (12)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_000190
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_000540
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_001B10
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0023B0
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_002838
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_003440
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0050C8
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_005460
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0065E8
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_006740
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0068B8
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_007AC8

Textures (17)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATexAnim_001008
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003110
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003510
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003710
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003B10
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003F10
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004710
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004B10
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004D10
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005510
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005590
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005790
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_006790
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_006990
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_007990
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_008190
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_008390

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACollisionHeader_0030DC

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00ActorEntry_00004C

Cutscenes (2)cutscene command scripts

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACutsceneData_000268
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACutsceneData_000528

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA
  • scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATexAnim_001008TexScrollParams_001000