Goron Graveyard
Z2_GORON_HAKA · scene 0x4E

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_GORON_HAKA |
| Scene ID | 0x4E |
| Type | Grotto |
| Rooms | 1 |
Actors (5)
No preview yetCutscene Mask object
Darmani's Ghost
Darmani's Gravestone
Deku Shrine FlamesNo preview yetThree-day events
Darmani's Ghost
Darmani's Gravestone
Deku Shrine FlamesNo preview yetThree-day eventsExits to (1)
Resources (53)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_GORON_HAKA/
1 Headers17 Display lists12 Vertices17 Textures1 Collision1 Actor lists2 Cutscenes2 Other
Show all 53 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00
Display lists (17)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_000400
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_001700
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_002160
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_0026B0
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_002810
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_003218
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_004C80
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_0050B0
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_005338
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_006370
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_0066D8
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_006810
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007618
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007A80
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007AC0
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007C88
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00DL_007D98
Vertices (12)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_000190
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_000540
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_001B10
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0023B0
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_002838
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_003440
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0050C8
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_005460
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0065E8
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_006740
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_0068B8
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00Vtx_007AC8
Textures (17)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATexAnim_001008
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003110
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003510
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003710
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003B10
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003F10
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004710
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004B10
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004D10
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005510
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005590
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005790
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_006790
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_006990
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_007990
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_008190
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_008390
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACollisionHeader_0030DC
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00ActorEntry_00004C
Cutscenes (2)cutscene command scripts
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACutsceneData_000268
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACutsceneData_000528
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKA
- scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATexAnim_001008TexScrollParams_001000
