Laundry Pool
Z2_ALLEY · scene 0x70

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_ALLEY |
| Scene ID | 0x70 |
| Type | Town |
| Rooms | 1 |
Actors (18)
AnjuNo draw functionBug/Insect/Butterfly spawner
Clock Tower Component
Collectibles
Frog Choir Frog
GrassNo draw functionGreen Target Spot
Guru GuruNo preview yetKafei
Laundry Pool Bell
Moon/Moon effect/Moon Tear
Non-burrowing bug
Postman
Small grabbable crate
Stray FairyNo preview yetThree-day events
Torch
Wooden DoorExits to (3)
Resources (118)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_ALLEY/
1 Headers37 Display lists28 Vertices37 Textures1 Collision1 Actor lists11 Paths2 Other
Show all 118 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00
Display lists (37)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_000440
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0005E8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0007D0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0009F0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_000BE8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_000CC8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_000E70
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_000F60
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_001B70
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_002098
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_002D28
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_003A60
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_003FF0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0048E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_004FA8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_005F00
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_006300
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0064B8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_006B08
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_006DB0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_006F50
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007150
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0072F0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007390
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007430
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007438
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007440
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007448
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007570
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007A60
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_007FA0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0082D0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0085B8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_0087F0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_008B58
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_008C80
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00DL_008CC0
Vertices (28)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_000360
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_000518
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0006C0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0008B0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_000AD8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_000CF0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_000F70
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_001E58
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_002198
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_003090
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_003E50
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0040F0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_004AE8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_005200
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_006180
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0063F8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_006588
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_006CF0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_006E90
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_007030
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_007230
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_007450
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0076C0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_007C20
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0080F0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0083D8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_0086C0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00Vtx_008938
Textures (37)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_0072E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D200
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D400
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D600
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D800
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D820
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D840
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTexAnim_000918
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0028E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0030E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0038E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0040E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0048E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0050E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0058E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0060E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0062E0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_006AE0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007300
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007700
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007900
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007D00
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_008100
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_008900
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009100
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009900
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009D00
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009F00
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A100
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A300
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A400
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A800
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00AA00
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00B200
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00BA00
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00C200
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00CA00
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYCollisionHeader_0028A8
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY_room_00ActorEntry_00005C
Paths (11)the waypoint routes NPCs follow
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_00034C
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_000388
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_0003C4
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_000408
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_00044C
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_00050C
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_0005D8
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_00068C
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_0006A0
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_0006B4
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYPathwayList_0006D4
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_ALLEY/Z2_ALLEY
- scenes/nonmq/Z2_ALLEY/Z2_ALLEYTexAnim_000918TexScrollParams_000910


