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North Clock Town

Z2_BACKTOWN · scene 0x6E

North Clock Town

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At a glance

Field Value
Internal name Z2_BACKTOWN
Scene ID 0x6E
Type Town
Rooms 1

Actors (21)

Blue-Hatted BomberBlue-Hatted BomberBomb Shop Lady (used)Bomb Shop Lady (used)Bomber (being chased)Bomber (being chased)Bomber JimBomber JimClock Tower ComponentClock Tower ComponentNo preview yetClock Town smoking chimneyCollectiblesCollectiblesDeku FlowerDeku FlowerDoor (to top of Clock Tower)Door (to top of Clock Tower)Gate-Blocking SoldierGate-Blocking SoldierNo preview yetGrotto Hold EntranceKeaton GrassKeaton GrassNo preview yetMajora's Mask Balloon (Clock Town)Moon/Moon effect/Moon TearMoon/Moon effect/Moon TearPostboxPostboxPostmanPostmanNo preview yetSakonSquare SignpostSquare SignpostNo preview yetThree-day eventsTingle (w/Balloon)Tingle (w/Balloon)TreeTree

Exits to (6)

Deku Scrub PlaygroundDeku Scrub PlaygroundEast Clock TownEast Clock TownFairy's FountainFairy's FountainNorth Clock TownNorth Clock TownSouth Clock TownSouth Clock TownTermina FieldTermina Field

Resources (215)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_BACKTOWN/

3 Headers101 Display lists57 Vertices39 Textures1 Collision2 Actor lists10 Paths1 Cutscenes1 Other

Show all 215 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNSet_002270
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370

Display lists (101)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0005E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_000BD8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_000E90
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001088
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001130
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001470
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001850
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001A48
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001B28
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001DE8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002160
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002390
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002608
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002700
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002930
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002BE0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002DD0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003000
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003230
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003460
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003690
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0038C0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003AF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003D20
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003E20
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003F58
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004158
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004608
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004938
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004BE0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0050D0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0051E8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_005310
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0056B8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_005850
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_005920
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_005C98
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0060C0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_006480
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0065D0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_006990
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_006D50
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_007280
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_007680
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_007930
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_007B48
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_007CF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008048
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008148
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0081B0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008468
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008558
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008568
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008570
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008678
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008838
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0089F8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AB8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AD8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AE0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008C88
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008DF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008F80
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0090E8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009118
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0092F0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009458
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009638
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0097A0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0097D0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0099C8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009B38
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009D38
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009EA8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009ED8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009EF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009F10
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009F18
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A058
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A128
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A130
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A138
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_001130
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_005920
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_0065D0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_006990
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_006D50
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007280
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007680
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007930
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007B48
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007CF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_008048
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_008558
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_008AF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_009EF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_009F18
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_00A058
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_00A128
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_00A130

Vertices (57)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0005E8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_000DB0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_000F68
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001150
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001640
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001958
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001B48
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001F10
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0022C0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002468
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002720
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002A30
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002CA0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002ED0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003100
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003330
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003560
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003790
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0039C0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003BF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003E68
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004038
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004238
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004718
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004A10
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004CF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005210
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005438
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005790
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005988
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005D90
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0061D0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0065F0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_006B20
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_006E30
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007400
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0077A0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007A48
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007BF0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007D98
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0081B8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008578
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008738
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0088F8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008B18
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008DE0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008E10
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0090D8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009130
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009448
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009478
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009790
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0097E8
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009B28
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009B58
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009E98
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009F28

Textures (39)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_008640
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010E60
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010E80
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010EA0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010EC0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTexAnim_000970
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_002940
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003140
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003940
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003A40
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_004240
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_004A40
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_005240
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_005A40
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_006240
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_006A40
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_007240
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_007A40
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008240
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008660
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008E60
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_009260
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_009A60
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00A260
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B260
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B360
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B3E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00BBE0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00BFE0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00C1E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00C5E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00CDE0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00D1E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E1E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E5E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E660
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00EE60
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00F660
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00FE60

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNCollisionHeader_002238

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00ActorEntry_000074
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00ActorEntry_0003D8

Paths (10)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0003BC
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0003DC
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_000400
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_000420
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_00044C
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_00259C
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0025BC
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0025E0
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_002600
  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_00262C

Cutscenes (1)cutscene command scripts

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNCutsceneData_0004D4

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN