North Clock Town
Z2_BACKTOWN · scene 0x6E

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_BACKTOWN |
| Scene ID | 0x6E |
| Type | Town |
| Rooms | 1 |
Actors (21)
Blue-Hatted Bomber
Bomb Shop Lady (used)
Bomber (being chased)
Bomber Jim
Clock Tower ComponentNo preview yetClock Town smoking chimney
Collectibles
Deku Flower
Door (to top of Clock Tower)
Gate-Blocking SoldierNo preview yetGrotto Hold Entrance
Keaton GrassNo preview yetMajora's Mask Balloon (Clock Town)
Moon/Moon effect/Moon Tear
Postbox
PostmanNo preview yetSakon
Square SignpostNo preview yetThree-day events
Tingle (w/Balloon)
TreeExits to (6)
Resources (215)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_BACKTOWN/
3 Headers101 Display lists57 Vertices39 Textures1 Collision2 Actor lists10 Paths1 Cutscenes1 Other
Show all 215 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNSet_002270
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370
Display lists (101)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0005E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_000BD8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_000E90
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001088
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001130
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001470
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001850
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001A48
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001B28
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_001DE8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002160
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002390
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002608
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002700
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002930
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002BE0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_002DD0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003000
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003230
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003460
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003690
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0038C0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003AF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003D20
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003E20
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_003F58
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004158
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004608
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004938
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_004BE0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0050D0
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- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_005310
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0056B8
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- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_005920
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_005C98
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0060C0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_006480
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0065D0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_006990
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_006D50
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_007280
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_007680
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- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008838
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0089F8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AB8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AD8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AE0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008AF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008C88
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008DF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_008F80
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0090E8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009118
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0092F0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009458
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009638
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0097A0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0097D0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_0099C8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009B38
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009D38
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009EA8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009ED8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009EF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009F10
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_009F18
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A058
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A128
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A130
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00DL_00A138
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_001130
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_005920
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_0065D0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_006990
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_006D50
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007280
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007680
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007930
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007B48
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_007CF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_008048
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_008558
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_008AF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_009EF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_009F18
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_00A058
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_00A128
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Set_000370DL_00A130
Vertices (57)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0005E8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_000DB0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_000F68
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001150
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001640
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001958
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001B48
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_001F10
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0022C0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002468
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002720
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002A30
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002CA0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_002ED0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003100
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003330
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003560
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003790
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0039C0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003BF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_003E68
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004038
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004238
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004718
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004A10
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_004CF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005210
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005438
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005790
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005988
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_005D90
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0061D0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0065F0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_006B20
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_006E30
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007400
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0077A0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007A48
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007BF0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_007D98
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0081B8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008578
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008738
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0088F8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008B18
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008DE0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_008E10
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0090D8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009130
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009448
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009478
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009790
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_0097E8
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009B28
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009B58
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009E98
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00Vtx_009F28
Textures (39)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_008640
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010E60
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010E80
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010EA0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010EC0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTexAnim_000970
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_002940
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003140
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003940
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003A40
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_004240
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_004A40
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_005240
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_005A40
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_006240
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_006A40
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_007240
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_007A40
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008240
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008660
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008E60
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_009260
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_009A60
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00A260
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B260
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B360
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B3E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00BBE0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00BFE0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00C1E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00C5E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00CDE0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00D1E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E1E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E5E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E660
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00EE60
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00F660
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00FE60
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNCollisionHeader_002238
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00ActorEntry_000074
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN_room_00ActorEntry_0003D8
Paths (10)the waypoint routes NPCs follow
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0003BC
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0003DC
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_000400
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_000420
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_00044C
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_00259C
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0025BC
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_0025E0
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_002600
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNPathwayList_00262C
Cutscenes (1)cutscene command scripts
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNCutsceneData_0004D4
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWN




