Deku Scrub Playground
Z2_DEKUTES · scene 0x1E

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_DEKUTES |
| Scene ID | 0x1E |
| Type | Interior |
| Rooms | 1 |
Actors (7)
Clock Tower Component
Deku FlowerNo preview yetDeku Scrub Playground Employee
Rupee Elevator (Deku Scrub Elevator)No preview yetThree-day events
TorchNo preview yetWarp to Moon Trial EntranceExits to (1)
Resources (82)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_DEKUTES/
1 Headers19 Display lists17 Vertices21 Textures1 Collision1 Actor lists20 Paths2 Other
Show all 82 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00
Display lists (19)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0008C0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_000D90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001270
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001588
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001860
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001BA8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001DD0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_002238
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0025B0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0029E0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_002BE0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_002F38
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0035D0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003A18
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003CF8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003EF8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003FB0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_004220
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_004350
Vertices (17)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_000320
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_000AD0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_000F30
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001488
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001660
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001988
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001CD0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001EA8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_0023D0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_0026A0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_002B10
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_002CB8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003070
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003768
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003B48
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003DE8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_004040
Textures (21)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTLUT_008C90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTexAnim_000498
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_001290
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_001A90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_002290
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_002A90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_003290
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_003A90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_004290
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_004A90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_005290
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_005490
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_005C90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006090
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006290
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006490
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006890
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_007090
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_007490
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_007C90
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_008490
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESCollisionHeader_001260
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00ActorEntry_000048
Paths (20)the waypoint routes NPCs follow
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000108
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000128
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000148
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000168
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000188
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001A8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001C8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001D0
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001D8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001EC
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000200
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000214
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000228
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_00023C
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000250
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000270
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000290
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0002A4
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0002B8
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0002D8
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES
- scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTexAnim_000498TexScrollParams_000490
