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Deku Scrub Playground

Z2_DEKUTES · scene 0x1E

Deku Scrub Playground

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At a glance

Field Value
Internal name Z2_DEKUTES
Scene ID 0x1E
Type Interior
Rooms 1

Actors (7)

Clock Tower ComponentClock Tower ComponentDeku FlowerDeku FlowerNo preview yetDeku Scrub Playground EmployeeRupee Elevator (Deku Scrub Elevator)Rupee Elevator (Deku Scrub Elevator)No preview yetThree-day eventsTorchTorchNo preview yetWarp to Moon Trial Entrance

Exits to (1)

North Clock TownNorth Clock Town

Resources (82)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_DEKUTES/

1 Headers19 Display lists17 Vertices21 Textures1 Collision1 Actor lists20 Paths2 Other

Show all 82 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00

Display lists (19)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0008C0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_000D90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001270
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001588
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001860
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001BA8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_001DD0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_002238
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0025B0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0029E0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_002BE0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_002F38
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_0035D0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003A18
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003CF8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003EF8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_003FB0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_004220
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00DL_004350

Vertices (17)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_000320
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_000AD0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_000F30
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001488
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001660
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001988
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001CD0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_001EA8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_0023D0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_0026A0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_002B10
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_002CB8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003070
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003768
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003B48
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_003DE8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00Vtx_004040

Textures (21)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTLUT_008C90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTexAnim_000498
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_001290
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_001A90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_002290
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_002A90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_003290
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_003A90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_004290
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_004A90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_005290
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_005490
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_005C90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006090
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006290
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006490
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_006890
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_007090
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_007490
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_007C90
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTex_008490

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESCollisionHeader_001260

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES_room_00ActorEntry_000048

Paths (20)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000108
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000128
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000148
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000168
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000188
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001A8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001C8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001D0
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001D8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0001EC
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000200
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000214
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000228
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_00023C
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000250
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000270
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_000290
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0002A4
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0002B8
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESPathwayList_0002D8

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTES
  • scenes/nonmq/Z2_DEKUTES/Z2_DEKUTESTexAnim_000498TexScrollParams_000490