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Curiosity Shop

Z2_AYASHIISHOP · scene 0x0D

Curiosity Shop

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At a glance

Field Value
Internal name Z2_AYASHIISHOP
Scene ID 0x0D
Type Interior
Rooms 2

Actors (9)

Clock Tower ComponentClock Tower ComponentCuriosity Shop ManCuriosity Shop ManNo draw functionEvent TriggerNo preview yetKafeiLittle Cow Statue HeadLittle Cow Statue HeadNo preview yetSakonNo preview yetSakon's Hideout ObjectNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (2)

Laundry PoolLaundry PoolWest Clock TownWest Clock Town

Resources (153)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_AYASHIISHOP/

2 Headers65 Display lists40 Vertices34 Textures1 Collision2 Actor lists5 Paths1 Cutscenes3 Other

Show all 153 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01

Display lists (65)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_000AC0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0017D8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_001D20
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_002300
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_002E80
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_004C88
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0058C0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0067F0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0071E8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0072E0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0076E8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0079A8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_007EF8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_008138
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0086D8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_008B98
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_008D20
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_008FD8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_009310
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0093F8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0098B0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_009C30
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00A3E8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00A8A8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00AC00
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00B128
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00BC78
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00C060
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00C2A0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00C5A0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00C8D8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00CCD0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00CEA8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_00CF78
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_010FD0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_010FD8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_010FE8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_010FF0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_010FF8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011000
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011008
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011018
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011020
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011028
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011038
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011040
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_0112D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011718
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00DL_011820
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_001790
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_002028
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_002C18
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_003438
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_003BF0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0041D8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0045C8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0046C0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_004A58
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_004DC8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_004F80
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0054D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0054D8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0054E0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0054F0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01DL_0054F8

Vertices (40)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_000210
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_000FF8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_001A20
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_0020B0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_0025B0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_0032E8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_005500
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_005C80
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_007028
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_007328
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_007898
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_007A98
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_008158
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_0089B8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_008D38
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_009190
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_009410
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_009B50
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_009D08
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00A658
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00A9E0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00AD18
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00B2C8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00BF60
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00C110
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00C420
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00C688
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00CAE0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_00CDE8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_011050
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Vtx_0113D8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_000150
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_001D68
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_0022B8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_0032E8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_003530
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_003E28
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_0043C8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_0046D8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Vtx_004B88

Textures (34)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTLUT_0030A0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTLUT_0032A0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTexAnim_000AB0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_001B60
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_001C60
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_001CA0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_0020A0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_0022A0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_0023A0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_002BA0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_002CA0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00TLUT_010DD0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00D010
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00D810
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00D850
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00D890
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00E090
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00E890
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00E990
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00EB90
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00EF90
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00F190
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00F1D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00F3D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00F4D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00F8D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00FAD0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00FED0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_00FFD0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_0101D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_0109D0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00Tex_011878
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Tex_004FC8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01Tex_0050C8

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPCollisionHeader_001B2C

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00ActorEntry_00005C
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01ActorEntry_000048

Paths (5)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPPathwayList_000164
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPPathwayList_0001AC
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPPathwayList_0001B8
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPPathwayList_0001C4
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPPathwayList_0001D0

Cutscenes (1)cutscene command scripts

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPCutsceneData_000204

Other (3)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOP
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTexAnim_000AB0TexScrollParams_000AA0
  • scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTexAnim_000AB0TexScrollParams_000AA8