Marine Research Lab
Z2_LABO · scene 0x2F

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_LABO |
| Scene ID | 0x2F |
| Type | Interior |
| Rooms | 1 |
Actors (8)
Clock Tower Component
FishNo preview yetInvisible Sound Emitter
Marine Research Lab Fish
Marine ResearcherNo preview yetThree-day events
Wooden Door
Zora EggExits to (1)
Resources (105)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_LABO/
1 Headers34 Display lists24 Vertices34 Textures1 Collision1 Actor lists3 Cutscenes7 Other
Show all 105 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00
Display lists (34)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0006B0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_000958
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_001068
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_001398
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0015E0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_001F00
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0022F0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0036A8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_003B30
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_003F68
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0042F0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0044F8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0047F0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0049C0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_004B88
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_004C70
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0052B8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_005A40
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_005CA8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_005E40
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0060A8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_006280
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_006338
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_006F70
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007358
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007660
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007788
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007790
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007798
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0077B0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_008038
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0082D8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_008560
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_008638
Vertices (24)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0003A0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_000878
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_000A38
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_001248
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_001480
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0016D0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_002230
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_002348
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0039F0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_003BE8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_004110
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0043F8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0045A0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0048E0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_004AA8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_004C88
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0056B0
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_005D30
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_005F28
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_006160
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_006340
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_007360
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0077B8
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0082E0
Textures (34)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00D9C0
- scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00D9E0
- scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00DA00
- scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00DA20
- scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00DC20
- scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0043C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0047C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_004BC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0053C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_005BC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0063C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_006BC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0073C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_007BC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_007FC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0083C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0084C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0088C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_008CC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0090C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0094C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_0098C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00A0C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00A1C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00A9C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00AAC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00B2C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00BAC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00BEC0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00C6C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00C8C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00D0C0
- scenes/nonmq/Z2_LABO/Z2_LABOTex_00D8C0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_LABO/Z2_LABOCollisionHeader_004388
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00ActorEntry_00004C
Cutscenes (3)cutscene command scripts
- scenes/nonmq/Z2_LABO/Z2_LABOCutsceneData_000110
- scenes/nonmq/Z2_LABO/Z2_LABOCutsceneData_001290
- scenes/nonmq/Z2_LABO/Z2_LABOCutsceneData_001870
Other (7)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_LABO/Z2_LABO
- scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002980
- scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002988
- scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002990
- scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002998
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0049C0Mtx_000000
- scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_004B88Mtx_000000
