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Marine Research Lab

Z2_LABO · scene 0x2F

Marine Research Lab

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At a glance

Field Value
Internal name Z2_LABO
Scene ID 0x2F
Type Interior
Rooms 1

Actors (8)

Clock Tower ComponentClock Tower ComponentFishFishNo preview yetInvisible Sound EmitterMarine Research Lab FishMarine Research Lab FishMarine ResearcherMarine ResearcherNo preview yetThree-day eventsWooden DoorWooden DoorZora EggZora Egg

Exits to (1)

Great Bay CoastGreat Bay Coast

Resources (105)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_LABO/

1 Headers34 Display lists24 Vertices34 Textures1 Collision1 Actor lists3 Cutscenes7 Other

Show all 105 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00

Display lists (34)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0006B0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_000958
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_001068
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_001398
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0015E0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_001F00
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0022F0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0036A8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_003B30
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_003F68
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0042F0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0044F8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0047F0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0049C0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_004B88
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_004C70
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0052B8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_005A40
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_005CA8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_005E40
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0060A8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_006280
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_006338
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_006F70
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007358
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007660
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007788
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007790
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_007798
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0077B0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_008038
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0082D8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_008560
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_008638

Vertices (24)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0003A0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_000878
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_000A38
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_001248
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_001480
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0016D0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_002230
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_002348
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0039F0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_003BE8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_004110
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0043F8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0045A0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0048E0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_004AA8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_004C88
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0056B0
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_005D30
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_005F28
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_006160
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_006340
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_007360
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0077B8
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00Vtx_0082E0

Textures (34)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00D9C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00D9E0
  • scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00DA00
  • scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00DA20
  • scenes/nonmq/Z2_LABO/Z2_LABOTLUT_00DC20
  • scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0043C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0047C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_004BC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0053C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_005BC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0063C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_006BC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0073C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_007BC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_007FC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0083C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0084C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0088C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_008CC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0090C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0094C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_0098C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00A0C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00A1C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00A9C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00AAC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00B2C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00BAC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00BEC0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00C6C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00C8C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00D0C0
  • scenes/nonmq/Z2_LABO/Z2_LABOTex_00D8C0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_LABO/Z2_LABOCollisionHeader_004388

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00ActorEntry_00004C

Cutscenes (3)cutscene command scripts

  • scenes/nonmq/Z2_LABO/Z2_LABOCutsceneData_000110
  • scenes/nonmq/Z2_LABO/Z2_LABOCutsceneData_001290
  • scenes/nonmq/Z2_LABO/Z2_LABOCutsceneData_001870

Other (7)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_LABO/Z2_LABO
  • scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002980
  • scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002988
  • scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002990
  • scenes/nonmq/Z2_LABO/Z2_LABOTexAnim_0029A0TexScrollParams_002998
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_0049C0Mtx_000000
  • scenes/nonmq/Z2_LABO/Z2_LABO_room_00DL_004B88Mtx_000000