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Z2_8ITEMSHOP · scene 0x34

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At a glance

Field Value
Internal name Z2_8ITEMSHOP
Scene ID 0x34
Type Interior
Rooms 1

Actors (12)

Clock Tower ComponentClock Tower ComponentNo draw functionEvent TriggerFishFishNo draw functionGreen Target SpotNo preview yetInvisible Sound EmitterLittle Cow Statue HeadLittle Cow Statue HeadPierre the ScarecrowPierre the ScarecrowPotPotNo preview yetThree-day eventsNo preview yetTrading Post ShopTree/ShrubTree/ShrubWooden DoorWooden Door

Exits to (1)

West Clock TownWest Clock Town

Resources (72)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_8ITEMSHOP/

1 Headers18 Display lists14 Vertices34 Textures1 Collision1 Actor lists3 Other

Show all 72 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00

Display lists (18)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_001230
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_002448
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_004D20
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_007FC0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_008D08
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_0096E0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_009D60
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00A710
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00BD80
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C040
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C150
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C2E8
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C4C0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C578
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C6C0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C7B8
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C940
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C9F0

Vertices (14)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_000230
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_001A78
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_0028C0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_006F70
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_008B48
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_008DC0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_009970
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_009F50
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00AE30
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C090
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C228
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C3C0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C580
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C7C0

Textures (34)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTLUT_009E70
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTLUT_00A070
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTexAnim_0002E0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_001770
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0017B0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0027B0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0027F0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_002830
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_002C30
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_002E30
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_003030
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_003130
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_003930
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004130
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004930
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004A30
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004E30
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005230
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005430
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005530
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005930
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_006930
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0069B0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_006DB0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_007DB0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0081B0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008230
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008270
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008670
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008A70
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008C70
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_009470
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_009870
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_009C70

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPCollisionHeader_001738

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00ActorEntry_000064

Other (3)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTexAnim_0002E0TexScrollParams_0002D0
  • scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTexAnim_0002E0TexScrollParams_0002D8