Trading Post
Z2_8ITEMSHOP · scene 0x34

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_8ITEMSHOP |
| Scene ID | 0x34 |
| Type | Interior |
| Rooms | 1 |
Actors (12)
Clock Tower ComponentNo draw functionEvent Trigger
FishNo draw functionGreen Target SpotNo preview yetInvisible Sound Emitter
Little Cow Statue Head
Pierre the Scarecrow
PotNo preview yetThree-day eventsNo preview yetTrading Post Shop
Tree/Shrub
Wooden DoorExits to (1)
Resources (72)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_8ITEMSHOP/
1 Headers18 Display lists14 Vertices34 Textures1 Collision1 Actor lists3 Other
Show all 72 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00
Display lists (18)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_001230
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_002448
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_004D20
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_007FC0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_008D08
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_0096E0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_009D60
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00A710
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00BD80
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C040
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C150
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C2E8
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C4C0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C578
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C6C0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C7B8
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C940
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00DL_00C9F0
Vertices (14)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_000230
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_001A78
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_0028C0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_006F70
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_008B48
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_008DC0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_009970
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_009F50
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00AE30
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C090
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C228
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C3C0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C580
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00Vtx_00C7C0
Textures (34)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTLUT_009E70
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTLUT_00A070
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTexAnim_0002E0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_001770
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0017B0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0027B0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0027F0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_002830
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_002C30
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_002E30
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_003030
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_003130
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_003930
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004130
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004930
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004A30
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_004E30
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005230
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005430
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005530
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_005930
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_006930
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0069B0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_006DB0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_007DB0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_0081B0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008230
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008270
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008670
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008A70
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_008C70
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_009470
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_009870
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTex_009C70
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPCollisionHeader_001738
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00ActorEntry_000064
Other (3)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOP
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTexAnim_0002E0TexScrollParams_0002D0
- scenes/nonmq/Z2_8ITEMSHOP/Z2_8ITEMSHOPTexAnim_0002E0TexScrollParams_0002D8
