Lottery Shop
Z2_TAKARAKUJI · scene 0x39

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_TAKARAKUJI |
| Scene ID | 0x39 |
| Type | Interior |
| Rooms | 1 |
Actors (7)
Clock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound Emitter
Little Cow Statue HeadNo preview yetLottery ShopNo preview yetThree-day events
Wooden DoorExits to (1)
Resources (29)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_TAKARAKUJI/
1 Headers7 Display lists4 Vertices14 Textures1 Collision1 Actor lists1 Other
Show all 29 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00
Display lists (7)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_0008E0
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_0018B0
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002178
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002C00
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002E00
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002E30
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002E38
Vertices (4)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_000100
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_000EB0
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_001D08
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_002400
Textures (14)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITLUT_002210
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITLUT_002410
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITexAnim_000200
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000B90
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000BD0
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000C10
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000E10
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000F10
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001310
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001410
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001810
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001A10
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001C10
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001E10
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJICollisionHeader_000B60
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00ActorEntry_000048
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI
