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Lottery Shop

Z2_TAKARAKUJI · scene 0x39

Lottery Shop

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At a glance

Field Value
Internal name Z2_TAKARAKUJI
Scene ID 0x39
Type Interior
Rooms 1

Actors (7)

Clock Tower ComponentClock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound EmitterLittle Cow Statue HeadLittle Cow Statue HeadNo preview yetLottery ShopNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

West Clock TownWest Clock Town

Resources (29)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_TAKARAKUJI/

1 Headers7 Display lists4 Vertices14 Textures1 Collision1 Actor lists1 Other

Show all 29 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00

Display lists (7)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_0008E0
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_0018B0
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002178
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002C00
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002E00
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002E30
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00DL_002E38

Vertices (4)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_000100
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_000EB0
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_001D08
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00Vtx_002400

Textures (14)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITLUT_002210
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITLUT_002410
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITexAnim_000200
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000B90
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000BD0
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000C10
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000E10
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_000F10
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001310
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001410
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001810
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001A10
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001C10
  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJITex_001E10

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJICollisionHeader_000B60

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00ActorEntry_000048

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_TAKARAKUJI/Z2_TAKARAKUJI