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Tourist Information

Z2_MAP_SHOP · scene 0x57

Tourist Information

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At a glance

Field Value
Internal name Z2_MAP_SHOP
Scene ID 0x57
Type Interior
Rooms 1

Actors (6)

Clock Tower ComponentClock Tower ComponentNo preview yetInvisible Sound EmitterKoume (Boat House)Koume (Boat House)No preview yetSwamp Tourist Center GuideNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

Southern Swamp (poison)Southern Swamp (poison)

Resources (67)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_MAP_SHOP/

1 Headers27 Display lists17 Vertices19 Textures1 Collision1 Actor lists1 Other

Show all 67 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00

Display lists (27)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_000500
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_000868
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_000C88
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_001448
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0016F0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_001888
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_002740
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0031D8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0034C0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_003CC8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0042A8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_004768
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_004A70
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_004DC0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005098
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005408
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005660
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005738
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057D0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057D8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057E0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057E8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057F0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057F8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005800
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005808
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005810

Vertices (17)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0001C0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_000728
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_000968
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_000DD8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0015F0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0017C8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0018E0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_003078
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0032C0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_003618
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004028
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004428
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004930
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004BA0
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004ED8
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_005208
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_005580

Textures (19)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTLUT_006E00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTLUT_006E20
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTexAnim_000380
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_001D80
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_001E00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002000
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002200
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002A00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002E00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003200
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003A00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003E00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004200
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004A00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004E00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_005600
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_005E00
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_006200
  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_006600

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPCollisionHeader_001D50

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00ActorEntry_00004C

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP