Tourist Information
Z2_MAP_SHOP · scene 0x57

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_MAP_SHOP |
| Scene ID | 0x57 |
| Type | Interior |
| Rooms | 1 |
Actors (6)
Clock Tower ComponentNo preview yetInvisible Sound Emitter
Koume (Boat House)No preview yetSwamp Tourist Center GuideNo preview yetThree-day events
Wooden DoorExits to (1)
Resources (67)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_MAP_SHOP/
1 Headers27 Display lists17 Vertices19 Textures1 Collision1 Actor lists1 Other
Show all 67 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00
Display lists (27)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_000500
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_000868
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_000C88
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_001448
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0016F0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_001888
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_002740
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0031D8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0034C0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_003CC8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0042A8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_004768
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_004A70
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_004DC0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005098
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005408
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005660
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005738
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057D0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057D8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057E0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057E8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057F0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_0057F8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005800
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005808
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00DL_005810
Vertices (17)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0001C0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_000728
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_000968
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_000DD8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0015F0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0017C8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0018E0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_003078
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_0032C0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_003618
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004028
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004428
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004930
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004BA0
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_004ED8
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_005208
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00Vtx_005580
Textures (19)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTLUT_006E00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTLUT_006E20
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTexAnim_000380
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_001D80
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_001E00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002000
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002200
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002A00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002E00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003200
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003A00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003E00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004200
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004A00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004E00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_005600
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_005E00
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_006200
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_006600
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPCollisionHeader_001D50
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00ActorEntry_00004C
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOP
