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Zora Hall Rooms

Z2_BANDROOM · scene 0x4C

Zora Hall Rooms

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At a glance

Field Value
Internal name Z2_BANDROOM
Scene ID 0x4C
Type Interior
Rooms 5

Actors (12)

CollectiblesCollectiblesDeku FlowerDeku FlowerNo preview yetEnvironmental noisesEvan (Zora Synthesizer)Evan (Zora Synthesizer)No draw functionEvent TriggerNo preview yetInvisible Sound EmitterJapas (Zora Bassist)Japas (Zora Bassist)No preview yetShop (Zora/Goron/Bomb)No preview yetThree-day eventsNo preview yetTrade Quest business scrubWooden DoorWooden DoorZora Drummer TijoZora Drummer Tijo

Exits to (1)

Zora HallZora Hall

Resources (246)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_BANDROOM/

5 Headers81 Display lists56 Vertices80 Textures1 Collision5 Actor lists2 Paths4 Cutscenes12 Other

Show all 246 resource names

Headers (5)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04

Display lists (81)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_000760
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_0013C8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_001CA0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_002170
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_0033C8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_003CB8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_004990
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_005630
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_0060C0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_006710
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_0068B8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00BF90
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C128
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C300
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C468
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C518
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C5E8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C698
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C768
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C818
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00CAE8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00CC08
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00CDC0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00CEE8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00CEF0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_000670
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_000BA8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_001170
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_001BF0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_002028
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_0026D8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_003E70
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_004498
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_006DE0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_006F20
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_006F28
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007130
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007248
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007310
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_0073C0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007490
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007540
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007610
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_0076C0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_0076D0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_000650
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_0018B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_0021B8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_002818
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_003850
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_004AC8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_006550
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_007090
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_007200
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_00C990
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_00CA58
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_00CDD0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_00CF50
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_00D058
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02DL_00D100
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_0014D0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_002620
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_002D68
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_003C20
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_0045B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_004730
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_007860
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_007D48
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_007F78
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_008590
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03DL_008748
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_0005F0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_000A00
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_002478
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_0031F8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_0038E8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_004210
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_004500
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_008440
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_008548
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04DL_008630

Vertices (56)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_0001A0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_000978
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_001A20
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_001E00
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_0022F8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_003A58
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_003DE0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_005010
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_005BB0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_006360
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00BED0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00C068
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00C200
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00C3A8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00C528
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00C6A8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00C828
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Vtx_00CC10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_000150
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_000878
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_000DF0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_001280
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_001E98
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_002198
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_0029F0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_006BA0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_006F30
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_007250
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_0073D0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Vtx_007550
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_000170
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_0009E0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_001BC8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_002378
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_002B30
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_003EF8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_005130
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_006ED0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_00C998
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_00CB30
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Vtx_00CF58
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_000110
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_0019C0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_002938
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_002EE0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_004050
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_007868
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_007EB8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Vtx_008050
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Vtx_000100
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Vtx_0007D0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Vtx_000B38
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Vtx_002D18
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Vtx_003388
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Vtx_003AF0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Vtx_008448

Textures (80)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTLUT_00B6B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTexAnim_000D48
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_0098B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_00A0B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_00B0B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_00B2B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_006910
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_007110
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_007910
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_007A10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_007E10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_007F10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_008010
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_008810
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_009010
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_009810
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_009C10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_009D10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00AD10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00AE10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00B210
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00BA10
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00CF48
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00D148
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00D348
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00E348
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00EB48
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00EF48
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00FF48
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_00FFC8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00Tex_010FC8
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01Tex_0044D8
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  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Tex_00C588
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  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Tex_00E130
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02Tex_00E1B0
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Tex_004760
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  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Tex_007460
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Tex_008770
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03Tex_009770
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Tex_004538
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  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Tex_007A38
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Tex_007E38
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Tex_008238
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Tex_008338
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04Tex_008648

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCollisionHeader_009880

Actor lists (5)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00ActorEntry_000048
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01ActorEntry_000048
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_02ActorEntry_000048
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_03ActorEntry_000048
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_04ActorEntry_000050

Paths (2)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMPathwayList_0001EC
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMPathwayList_000200

Cutscenes (4)cutscene command scripts

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_00023C
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_0003FC
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_0005FC
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_00089C

Other (12)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTexAnim_000D48TexScrollParams_000D20
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTexAnim_000D48TexScrollParams_000D28
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTexAnim_000D48TexScrollParams_000D30
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTexAnim_000D48TexScrollParams_000D38
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTexAnim_000D48TexScrollParams_000D40
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C468Mtx_000000
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C5E8Mtx_000000
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_00DL_00C768Mtx_000000
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007310Mtx_000000
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007490Mtx_000000
  • scenes/nonmq/Z2_BANDROOM/Z2_BANDROOM_room_01DL_007610Mtx_000000