Zora Hall
Z2_33ZORACITY · scene 0x33

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_33ZORACITY |
| Scene ID | 0x33 |
| Type | Town |
| Rooms | 1 |
Actors (11)
No draw functionBug/Insect/Butterfly spawnerNo preview yetEnvironmental noises
Evan (Zora Synthesizer)
Japas (Zora Bassist)
Lulu (Zora Vocalist)
Pierre the ScarecrowNo preview yetThree-day events
Torch
Wooden Door
Zora Drummer Tijo
Zora with Directions/Pot Game Zora
Evan (Zora Synthesizer)
Japas (Zora Bassist)
Lulu (Zora Vocalist)
Pierre the ScarecrowNo preview yetThree-day events
Torch
Wooden Door
Zora Drummer Tijo
Zora with Directions/Pot Game ZoraExits to (3)
Resources (137)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_33ZORACITY/
3 Headers64 Display lists25 Vertices23 Textures1 Collision2 Actor lists10 Paths2 Cutscenes7 Other
Show all 137 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYSet_003FA0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0
Display lists (64)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_001750
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_002588
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0032E8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0038B8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_004448
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0047F0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_004D00
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_005020
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_005378
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_005858
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_005B80
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_005CA8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_006718
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_006B18
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_007718
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_007BB8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_007E80
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0081F8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_008588
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_008900
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_008C50
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_008F98
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009050
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0092C0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0093F0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0093F8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009400
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_0095B0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009CB0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009E30
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009E38
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009E40
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009E48
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009F10
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009FE0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00DL_009FE8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_001750
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_002588
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_0032E8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_0038B8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_004448
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_0047F0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_005CA8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_006718
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_006B18
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_007718
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_007BB8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_007E80
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_0081F8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_008588
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_008900
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_008C50
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_008F98
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_0092C0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_0093F0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009400
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_0095B0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009CB0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009E30
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009E38
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009E40
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009E48
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009F10
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Set_0003C0DL_009FE0
Vertices (25)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_000530
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_001BA8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_002808
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_003598
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_0039F8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_004670
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_0048E0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_004EC0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_005118
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_0054A8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_0059D0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_005CD8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_006978
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_006C08
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_0079A8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_007CC0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_007F88
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_008388
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_008650
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_008A20
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_008E18
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_0090E0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_009410
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_0096C0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00Vtx_009E50
Textures (23)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTLUT_00E570
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTexAnim_0007F0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_004470
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_004C70
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_005470
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_006470
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_006C70
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_007070
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_007870
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_008070
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_008870
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_009070
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_009870
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00A070
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00A470
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00A870
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00B070
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00B870
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00BC70
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00C070
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00C470
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00D470
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00E470
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYCollisionHeader_003F70
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00ActorEntry_00005C
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY_room_00ActorEntry_000410
Paths (10)the waypoint routes NPCs follow
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_000224
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_000238
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_000244
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_000250
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_00025C
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_0002AC
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_0040FC
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_00411C
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_004134
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYPathwayList_004154
Cutscenes (2)cutscene command scripts
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYCutsceneData_0002FC
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYCutsceneData_004188
Other (7)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITY
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTexAnim_0007F0TexScrollParams_0007C0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTexAnim_0007F0TexScrollParams_0007C8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTexAnim_0007F0TexScrollParams_0007D0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTexAnim_0007F0TexScrollParams_0007D8
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTexAnim_0007F0TexScrollParams_0007E0
- scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTexAnim_0007F0TexScrollParams_0007E8

