Bomb Shop
Z2_BOMYA · scene 0x68

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_BOMYA |
| Scene ID | 0x68 |
| Type | Interior |
| Rooms | 1 |
Actors (9)
Bomb Shop Lady (used)
Clock Tower Component
Goron Shrine Goron/Bomb Shop GoronNo draw functionGreen Target SpotNo preview yetInvisible Sound Emitter
Little Cow Statue HeadNo preview yetShop (Zora/Goron/Bomb)No preview yetThree-day events
Wooden DoorExits to (1)
Resources (84)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_BOMYA/
1 Headers22 Display lists14 Vertices38 Textures1 Collision1 Actor lists1 Paths6 Other
Show all 84 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00
Display lists (22)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_000BB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_001658
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_001C60
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002808
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002AE0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002C68
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002D50
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0047C0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_006A00
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007250
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007508
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007720
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0077D0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0078A0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007950
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007A20
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007AD0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007BA0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007C50
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007C60
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007DA8
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007EA8
Vertices (14)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_000210
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0011B8
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_001820
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0020E8
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0029E0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_002BB8
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_002D60
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_005C50
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_006F30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007660
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0077E0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007960
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007AE0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007C68
Textures (38)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C530
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C730
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C750
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C950
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATexAnim_000290
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_000DB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001DB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001DF0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001E30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001EB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0022B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0023B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0027B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_002BB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_003BB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_003FB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0043B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0044B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0046B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0048B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0049B0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004A30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004AB0
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004B30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004C30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_005430
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_005C30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_006C30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_007430
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_007C30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_008430
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_008530
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_008930
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_009130
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_009530
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_00A530
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_00AD30
- scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_00BD30
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_BOMYA/Z2_BOMYACollisionHeader_000D84
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00ActorEntry_000054
Paths (1)the waypoint routes NPCs follow
- scenes/nonmq/Z2_BOMYA/Z2_BOMYAPathwayList_000108
Other (6)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002C68Mtx_000000
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007720Mtx_000000
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0078A0Mtx_000000
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007A20Mtx_000000
- scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007BA0Mtx_000000
