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Bomb Shop

Z2_BOMYA · scene 0x68

Bomb Shop

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At a glance

Field Value
Internal name Z2_BOMYA
Scene ID 0x68
Type Interior
Rooms 1

Actors (9)

Bomb Shop Lady (used)Bomb Shop Lady (used)Clock Tower ComponentClock Tower ComponentGoron Shrine Goron/Bomb Shop GoronGoron Shrine Goron/Bomb Shop GoronNo draw functionGreen Target SpotNo preview yetInvisible Sound EmitterLittle Cow Statue HeadLittle Cow Statue HeadNo preview yetShop (Zora/Goron/Bomb)No preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

West Clock TownWest Clock Town

Resources (84)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_BOMYA/

1 Headers22 Display lists14 Vertices38 Textures1 Collision1 Actor lists1 Paths6 Other

Show all 84 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00

Display lists (22)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_000BB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_001658
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_001C60
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002808
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002AE0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002C68
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002D50
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0047C0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_006A00
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007250
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007508
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007720
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0077D0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0078A0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007950
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007A20
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007AD0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007BA0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007C50
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007C60
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007DA8
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007EA8

Vertices (14)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_000210
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0011B8
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_001820
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0020E8
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0029E0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_002BB8
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_002D60
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_005C50
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_006F30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007660
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_0077E0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007960
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007AE0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00Vtx_007C68

Textures (38)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C530
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C730
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C750
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATLUT_00C950
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATexAnim_000290
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_000DB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001DB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001DF0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001E30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_001EB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0022B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0023B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0027B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_002BB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_003BB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_003FB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0043B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0044B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0046B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0048B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_0049B0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004A30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004AB0
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004B30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_004C30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_005430
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_005C30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_006C30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_007430
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_007C30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_008430
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_008530
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_008930
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_009130
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_009530
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_00A530
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_00AD30
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYATex_00BD30

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYACollisionHeader_000D84

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00ActorEntry_000054

Paths (1)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYAPathwayList_000108

Other (6)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_002C68Mtx_000000
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007720Mtx_000000
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_0078A0Mtx_000000
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007A20Mtx_000000
  • scenes/nonmq/Z2_BOMYA/Z2_BOMYA_room_00DL_007BA0Mtx_000000