Cucco Shack
Z2_F01C · scene 0x42

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_F01C |
| Scene ID | 0x42 |
| Type | Overworld |
| Rooms | 1 |
Actors (12)
Breakable Pot with Grass
CuccoNo preview yetCucco chickNo draw functionEvent Trigger
Gossip Stone
GrogNo draw functionInvisible Rupee Hitbox
Large Wooden Crate
Moon/Moon effect/Moon TearNo preview yetThree-day events
Tree/Shrub
Wooden DoorExits to (2)
Resources (109)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_F01C/
3 Headers60 Display lists19 Vertices22 Textures1 Collision2 Actor lists1 Cutscenes1 Other
Show all 109 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_F01C/Z2_F01CSet_002BF0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310
Display lists (60)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000540
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000720
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000A48
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000C60
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000E40
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000F20
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_001578
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_001818
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_001CF0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_002330
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_002950
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_002F68
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_003580
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_003E38
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0044C8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_004AE8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_004E60
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0051F8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0053C8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005528
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0055C8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005650
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005878
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005988
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005990
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005998
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059A0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059A8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059B0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059B8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059C0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059C8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059D0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_000540
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_000720
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_000A48
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_001818
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_001CF0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_002330
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_002950
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_002F68
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_003580
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_003E38
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0044C8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_004AE8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_004E60
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0051F8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0053C8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005528
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005650
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005878
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005988
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005990
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005998
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059A0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059A8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059B0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059B8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059C0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059C8
Vertices (19)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000480
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000610
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000808
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000B60
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000D40
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000F38
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_001830
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_001E70
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_0024B0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_002AC8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_0030E0
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_0036F8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004008
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004648
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004C60
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004FD8
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_005308
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_005468
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_005658
Textures (22)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_F01C/Z2_F01CTLUT_00E090
- scenes/nonmq/Z2_F01C/Z2_F01CTLUT_00E0B0
- scenes/nonmq/Z2_F01C/Z2_F01CTexAnim_000460
- scenes/nonmq/Z2_F01C/Z2_F01CTex_003090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_003890
- scenes/nonmq/Z2_F01C/Z2_F01CTex_004090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_004890
- scenes/nonmq/Z2_F01C/Z2_F01CTex_005090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_005890
- scenes/nonmq/Z2_F01C/Z2_F01CTex_006090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_006890
- scenes/nonmq/Z2_F01C/Z2_F01CTex_007090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_007490
- scenes/nonmq/Z2_F01C/Z2_F01CTex_007890
- scenes/nonmq/Z2_F01C/Z2_F01CTex_008090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_008890
- scenes/nonmq/Z2_F01C/Z2_F01CTex_008C90
- scenes/nonmq/Z2_F01C/Z2_F01CTex_009C90
- scenes/nonmq/Z2_F01C/Z2_F01CTex_00AC90
- scenes/nonmq/Z2_F01C/Z2_F01CTex_00B090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_00C090
- scenes/nonmq/Z2_F01C/Z2_F01CTex_00D090
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_F01C/Z2_F01CCollisionHeader_002BB8
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00ActorEntry_000060
- scenes/nonmq/Z2_F01C/Z2_F01C_room_00ActorEntry_000360
Cutscenes (1)cutscene command scripts
- scenes/nonmq/Z2_F01C/Z2_F01CCutsceneData_002E60
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_F01C/Z2_F01C
