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Cucco Shack

Z2_F01C · scene 0x42

Cucco Shack

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At a glance

Field Value
Internal name Z2_F01C
Scene ID 0x42
Type Overworld
Rooms 1

Actors (12)

Breakable Pot with GrassBreakable Pot with GrassCuccoCuccoNo preview yetCucco chickNo draw functionEvent TriggerGossip StoneGossip StoneGrogGrogNo draw functionInvisible Rupee HitboxLarge Wooden CrateLarge Wooden CrateMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearNo preview yetThree-day eventsTree/ShrubTree/ShrubWooden DoorWooden Door

Exits to (2)

Cucco ShackCucco ShackRomani RanchRomani Ranch

Resources (109)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_F01C/

3 Headers60 Display lists19 Vertices22 Textures1 Collision2 Actor lists1 Cutscenes1 Other

Show all 109 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_F01C/Z2_F01CSet_002BF0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310

Display lists (60)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000540
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000720
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000A48
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000C60
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000E40
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_000F20
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_001578
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_001818
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_001CF0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_002330
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_002950
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_002F68
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_003580
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_003E38
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0044C8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_004AE8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_004E60
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0051F8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0053C8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005528
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0055C8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005650
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005878
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005988
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005990
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_005998
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059A0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059A8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059B0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059B8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059C0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059C8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00DL_0059D0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_000540
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_000720
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_000A48
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_001818
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_001CF0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_002330
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_002950
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_002F68
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_003580
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_003E38
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0044C8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_004AE8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_004E60
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0051F8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0053C8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005528
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005650
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005878
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005988
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005990
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_005998
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059A0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059A8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059B0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059B8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059C0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Set_000310DL_0059C8

Vertices (19)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000480
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000610
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000808
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000B60
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000D40
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_000F38
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_001830
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_001E70
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_0024B0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_002AC8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_0030E0
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_0036F8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004008
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004648
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004C60
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_004FD8
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_005308
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_005468
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00Vtx_005658

Textures (22)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_F01C/Z2_F01CTLUT_00E090
  • scenes/nonmq/Z2_F01C/Z2_F01CTLUT_00E0B0
  • scenes/nonmq/Z2_F01C/Z2_F01CTexAnim_000460
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_003090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_003890
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_004090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_004890
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_005090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_005890
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_006090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_006890
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_007090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_007490
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_007890
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_008090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_008890
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_008C90
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_009C90
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_00AC90
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_00B090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_00C090
  • scenes/nonmq/Z2_F01C/Z2_F01CTex_00D090

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_F01C/Z2_F01CCollisionHeader_002BB8

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00ActorEntry_000060
  • scenes/nonmq/Z2_F01C/Z2_F01C_room_00ActorEntry_000360

Cutscenes (1)cutscene command scripts

  • scenes/nonmq/Z2_F01C/Z2_F01CCutsceneData_002E60

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_F01C/Z2_F01C