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Z2_SYATEKI_MORI · scene 0x24

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At a glance

Field Value
Internal name Z2_SYATEKI_MORI
Scene ID 0x24
Type Interior
Rooms 1

Actors (7)

Clock Tower ComponentClock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound EmitterMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearNo preview yetShooting Gallery GuyNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

Road to Southern SwampRoad to Southern Swamp

Resources (118)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_SYATEKI_MORI/

1 Headers41 Display lists27 Vertices32 Textures1 Collision1 Actor lists14 Paths1 Other

Show all 118 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00

Display lists (41)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000660
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000A00
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000CC0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000F20
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001198
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001878
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001AC0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001BD8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001D38
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_002058
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0023E0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_002570
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_002B38
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0030E8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_003388
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_003B88
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_003F18
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004130
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0042A8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004608
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004830
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004A58
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004C80
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0050C8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005440
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005560
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005910
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AA8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AB0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AB8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AC0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AD8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005BC0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005C68
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005C70
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005C78
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005EF0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FD0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FD8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FE0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FE8

Vertices (27)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_000220
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0008C0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_000AC0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_000DE0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001018
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001298
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0019E0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001B18
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001C78
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001DD8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_002260
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_002598
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_002CF8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003288
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003468
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003D98
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003FF0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0041E8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004348
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0046F0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004918
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004B40
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004D88
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005200
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005610
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005AE0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005C80

Textures (32)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITLUT_011C90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITLUT_011CB0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITexAnim_000580
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_002A90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_003290
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_003A90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_004290
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_004A90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005290
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005A90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005B90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005F90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_006390
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_006B90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_006D90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_007190
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_007990
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_007D90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_008D90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_008E90
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_009090
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_009890
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00A890
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00B890
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00C090
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00C890
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00D890
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00E090
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00F090
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_010090
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_010890
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_010C90

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORICollisionHeader_002A5C

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00ActorEntry_000050

Paths (14)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000270
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000294
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0002B8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0002D0
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0002E8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000308
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000328
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000340
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000360
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000380
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0003A4
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0003C8
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0003EC
  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000430

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI