Swamp Shooting Gallery
Z2_SYATEKI_MORI · scene 0x24

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_SYATEKI_MORI |
| Scene ID | 0x24 |
| Type | Interior |
| Rooms | 1 |
Actors (7)
Clock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound Emitter
Moon/Moon effect/Moon TearNo preview yetShooting Gallery GuyNo preview yetThree-day events
Wooden DoorExits to (1)
Resources (118)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_SYATEKI_MORI/
1 Headers41 Display lists27 Vertices32 Textures1 Collision1 Actor lists14 Paths1 Other
Show all 118 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00
Display lists (41)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000660
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000A00
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000CC0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_000F20
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001198
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001878
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001AC0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001BD8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_001D38
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_002058
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0023E0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_002570
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_002B38
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0030E8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_003388
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_003B88
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_003F18
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004130
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0042A8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004608
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004830
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004A58
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_004C80
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_0050C8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005440
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005560
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005910
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AA8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AB0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AB8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AC0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005AD8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005BC0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005C68
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005C70
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005C78
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005EF0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FD0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FD8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FE0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00DL_005FE8
Vertices (27)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_000220
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0008C0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_000AC0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_000DE0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001018
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001298
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0019E0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001B18
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001C78
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_001DD8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_002260
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_002598
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_002CF8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003288
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003468
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003D98
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_003FF0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0041E8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004348
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_0046F0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004918
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004B40
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_004D88
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005200
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005610
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005AE0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00Vtx_005C80
Textures (32)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITLUT_011C90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITLUT_011CB0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITexAnim_000580
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_002A90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_003290
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_003A90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_004290
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_004A90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005290
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005A90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005B90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_005F90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_006390
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_006B90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_006D90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_007190
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_007990
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_007D90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_008D90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_008E90
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_009090
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_009890
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00A890
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00B890
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00C090
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00C890
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00D890
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00E090
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_00F090
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_010090
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_010890
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORITex_010C90
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORICollisionHeader_002A5C
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00ActorEntry_000050
Paths (14)the waypoint routes NPCs follow
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000270
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000294
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0002B8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0002D0
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0002E8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000308
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000328
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000340
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000360
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000380
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0003A4
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0003C8
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_0003EC
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORIPathwayList_000430
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI
