Road to Southern Swamp
Z2_24KEMONOMITI · scene 0x40

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_24KEMONOMITI |
| Scene ID | 0x40 |
| Type | Overworld |
| Rooms | 1 |
Actors (22)
No preview yetBad Bat
Breakable Pot with GrassNo draw functionBug/Insect/Butterfly spawner
Chuchu
Collectibles
Deku Baba
Deku Flower
Gossip Stone
GrassNo preview yetGrass pattern initializerNo preview yetGrotto Hold Entrance
Horse Jumping FenceNo preview yetLocal Weather Changes
Moon/Moon effect/Moon TearNo preview yetMushroomNo draw functionSpring Water modifier
Square SignpostNo preview yetThree-day events
Tingle (w/Balloon)
Tree
Wolfos/White Wolfos
Wooden Door
Breakable Pot with GrassNo draw functionBug/Insect/Butterfly spawner
Chuchu
Collectibles
Deku Baba
Deku Flower
Gossip Stone
GrassNo preview yetGrass pattern initializerNo preview yetGrotto Hold Entrance
Horse Jumping FenceNo preview yetLocal Weather Changes
Moon/Moon effect/Moon TearNo preview yetMushroomNo draw functionSpring Water modifier
Square SignpostNo preview yetThree-day events
Tingle (w/Balloon)
Tree
Wolfos/White Wolfos
Wooden DoorExits to (3)
Resources (90)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_24KEMONOMITI/
1 Headers40 Display lists26 Vertices18 Textures1 Collision1 Actor lists1 Paths2 Other
Show all 90 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00
Display lists (40)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_000480
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_000CF8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001678
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001A68
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001C38
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001E88
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001FA0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002260
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002390
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0023B0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002968
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002E58
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003258
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0033F0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003570
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003678
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003A18
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003B58
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003B78
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003CE0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003FC0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0046E8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_004F78
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0052B0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005460
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005638
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005850
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005940
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059C0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059C8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059D0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059D8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059E0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005AA8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005B80
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005B88
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005B98
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005BA0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005FF0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_006190
Vertices (26)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_000488
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_000F48
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0018B8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001B78
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001D08
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001F90
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001FC0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_002380
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0023C8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_002E48
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_002E78
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0033E0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003410
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003668
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003698
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003B48
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003BA0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003DC0
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_004088
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_004898
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005170
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005370
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005538
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005710
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0059E8
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005BB0
Textures (18)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITLUT_007930
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITLUT_007950
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITexAnim_000438
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_002730
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_002F30
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_003730
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_003B30
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_003F30
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004330
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004530
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004730
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004F30
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_005730
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_005B30
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_005F30
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_006730
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_006830
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_007830
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITICollisionHeader_0026F8
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00ActorEntry_00005C
Paths (1)the waypoint routes NPCs follow
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITIPathwayList_000298
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI
- scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITexAnim_000438TexScrollParams_000430


