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Road to Southern Swamp

Z2_24KEMONOMITI · scene 0x40

Road to Southern Swamp

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At a glance

Field Value
Internal name Z2_24KEMONOMITI
Scene ID 0x40
Type Overworld
Rooms 1

Actors (22)

No preview yetBad BatBreakable Pot with GrassBreakable Pot with GrassNo draw functionBug/Insect/Butterfly spawnerChuchuChuchuCollectiblesCollectiblesDeku BabaDeku BabaDeku FlowerDeku FlowerGossip StoneGossip StoneGrassGrassNo preview yetGrass pattern initializerNo preview yetGrotto Hold EntranceHorse Jumping FenceHorse Jumping FenceNo preview yetLocal Weather ChangesMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearNo preview yetMushroomNo draw functionSpring Water modifierSquare SignpostSquare SignpostNo preview yetThree-day eventsTingle (w/Balloon)Tingle (w/Balloon)TreeTreeWolfos/White WolfosWolfos/White WolfosWooden DoorWooden Door

Exits to (3)

Southern Swamp (poison)Southern Swamp (poison)Swamp Shooting GallerySwamp Shooting GalleryTermina FieldTermina Field

Resources (90)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_24KEMONOMITI/

1 Headers40 Display lists26 Vertices18 Textures1 Collision1 Actor lists1 Paths2 Other

Show all 90 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00

Display lists (40)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_000480
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_000CF8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001678
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001A68
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001C38
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001E88
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_001FA0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002260
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002390
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0023B0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002968
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_002E58
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003258
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0033F0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003570
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003678
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003A18
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003B58
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003B78
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003CE0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_003FC0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0046E8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_004F78
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0052B0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005460
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005638
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005850
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005940
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059C0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059C8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059D0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059D8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_0059E0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005AA8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005B80
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005B88
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005B98
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005BA0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_005FF0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00DL_006190

Vertices (26)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_000488
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_000F48
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0018B8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001B78
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001D08
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001F90
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_001FC0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_002380
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0023C8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_002E48
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_002E78
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0033E0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003410
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003668
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003698
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003B48
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003BA0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_003DC0
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_004088
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_004898
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005170
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005370
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005538
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005710
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_0059E8
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00Vtx_005BB0

Textures (18)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITLUT_007930
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITLUT_007950
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITexAnim_000438
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_002730
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_002F30
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_003730
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_003B30
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_003F30
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004330
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004530
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004730
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_004F30
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_005730
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_005B30
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_005F30
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_006730
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_006830
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITex_007830

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITICollisionHeader_0026F8

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00ActorEntry_00005C

Paths (1)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITIPathwayList_000298

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITI
  • scenes/nonmq/Z2_24KEMONOMITI/Z2_24KEMONOMITITexAnim_000438TexScrollParams_000430