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Music Box House

Z2_MUSICHOUSE · scene 0x55

Music Box House

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At a glance

Field Value
Internal name Z2_MUSICHOUSE
Scene ID 0x55
Type Interior
Rooms 1

Actors (8)

Closet Door (Music Box House)Closet Door (Music Box House)No preview yetCutscene Mask objectNo preview yetDialogue Handler (Music Box House)Gibdo (Pamela's Father)Gibdo (Pamela's Father)PamelaPamelaPamela's FatherPamela's FatherNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

Ikana CanyonIkana Canyon

Resources (125)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_MUSICHOUSE/

1 Headers24 Display lists19 Vertices72 Textures1 Collision1 Actor lists5 Cutscenes2 Other

Show all 125 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00

Display lists (24)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_000D80
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_0012D8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_0017B0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_001A90
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_0031D0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_0039C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_003BF8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_003CD8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_0040A8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_0047E8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_0079A8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_009450
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_009A28
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_009E98
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00A318
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00A458
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00A6C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00AFE0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00BAF0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00C4F8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00C770
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00C7C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00C948
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00DL_00CA48

Vertices (19)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_000180
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_001058
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_001430
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_0018C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_001B80
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_0036B0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_003AE8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_003D18
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_0042E8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_004A08
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_008D50
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_009608
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_009BD8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_009FC8
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_00A480
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_00A7F0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_00B1D0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_00C118
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00Vtx_00C7C8

Textures (72)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETLUT_009B60
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETLUT_009D60
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETLUT_019600
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETexAnim_004518
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_008360
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_008560
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_008960
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_008A60
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_008B60
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_008D60
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_009160
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_009360
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_009D80
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_009DC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00A1C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00A2C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00A300
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00A500
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00AD00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00AE00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00B000
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00B100
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00B300
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00B700
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00C6C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00CEC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00D0C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00D4C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00D8C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00DCC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00E4C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00E8C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00EAC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00EBC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00FBC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_00FCC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0100C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0102C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0106C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_010EC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0110C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0112C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0114C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0115C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_0119C0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_011DC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_011EC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_011FC0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_012000
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_012400
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_012C00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_012D00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_013100
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_013500
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_013D00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_013F00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_014100
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_014300
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_015300
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_015700
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_015B00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_015D00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_016100
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_016900
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_016B00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_016F00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_017700
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_018700
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_018800
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_018900
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_018D00
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETex_019500

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSECollisionHeader_008334

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00ActorEntry_00004C

Cutscenes (5)cutscene command scripts

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSECutsceneData_000120
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSECutsceneData_0005D0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSECutsceneData_0014E0
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSECutsceneData_002580
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSECutsceneData_003490

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSE
  • scenes/nonmq/Z2_MUSICHOUSE/Z2_MUSICHOUSETexAnim_004518TexScrollParams_004510