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Post Office

Z2_POSTHOUSE · scene 0x2E

Post Office

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At a glance

Field Value
Internal name Z2_POSTHOUSE
Scene ID 0x2E
Type Interior
Rooms 1

Actors (8)

Clock Tower ComponentClock Tower ComponentNo draw functionEvent TriggerNo preview yetGreat Bay Temple Weather(?)No draw functionGreen Target SpotPostmanPostmanPostman's Letter to HimselfPostman's Letter to HimselfNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (2)

North Clock TownNorth Clock TownWest Clock TownWest Clock Town

Resources (104)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_POSTHOUSE/

1 Headers40 Display lists32 Vertices25 Textures1 Collision1 Actor lists3 Paths1 Other

Show all 104 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00

Display lists (40)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000520
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000970
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000C60
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000F88
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_001258
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_001600
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_001A18
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_002130
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_002728
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_002E38
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_003260
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0035E8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_003960
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_003E90
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0047D0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_004C60
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_004FC0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_005240
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0054D0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_005810
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_005BC8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_006688
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_006D38
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_006F10
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0072A8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007678
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0078D8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007BC0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007C90
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007F80
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008070
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0082C0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0083A0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0083A8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0083B0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008538
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008638
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008640
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0087E8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0088B8

Vertices (32)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000310
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000630
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000AE0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000D68
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001118
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001340
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001718
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001BB0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0022A8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_002978
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_002FA0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0033E8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0036B0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_003B60
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_003FF0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0049A0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_004D80
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005180
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005310
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005600
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005948
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005D78
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_006B78
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_006E10
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_006FE8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0073D8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_007808
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_007980
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_007D80
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_008080
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0083B8
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_008648

Textures (25)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETLUT_009590
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETLUT_0095B0
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETexAnim_000260
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_002190
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_002590
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_002990
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_003190
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_003390
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_003790
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_004790
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_004F90
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_005390
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_005490
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_005C90
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_006090
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_006890
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007090
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007890
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007A90
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007E90
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008290
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008390
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008790
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008990
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008D90

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSECollisionHeader_002158

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00ActorEntry_000048

Paths (3)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSEPathwayList_000110
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSEPathwayList_000128
  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSEPathwayList_000154

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE