Post Office
Z2_POSTHOUSE · scene 0x2E

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_POSTHOUSE |
| Scene ID | 0x2E |
| Type | Interior |
| Rooms | 1 |
Actors (8)
Clock Tower ComponentNo draw functionEvent TriggerNo preview yetGreat Bay Temple Weather(?)No draw functionGreen Target Spot
Postman
Postman's Letter to HimselfNo preview yetThree-day events
Wooden DoorExits to (2)
Resources (104)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_POSTHOUSE/
1 Headers40 Display lists32 Vertices25 Textures1 Collision1 Actor lists3 Paths1 Other
Show all 104 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00
Display lists (40)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000520
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000970
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000C60
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_000F88
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_001258
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_001600
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_001A18
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_002130
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_002728
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_002E38
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_003260
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0035E8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_003960
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_003E90
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0047D0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_004C60
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_004FC0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_005240
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0054D0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_005810
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_005BC8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_006688
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_006D38
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_006F10
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0072A8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007678
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0078D8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007BC0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007C90
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_007F80
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008070
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0082C0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0083A0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0083A8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0083B0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008538
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008638
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_008640
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0087E8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00DL_0088B8
Vertices (32)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000310
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000630
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000AE0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_000D68
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001118
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001340
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001718
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_001BB0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0022A8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_002978
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_002FA0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0033E8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0036B0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_003B60
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_003FF0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0049A0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_004D80
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005180
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005310
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005600
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005948
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_005D78
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_006B78
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_006E10
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_006FE8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0073D8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_007808
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_007980
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_007D80
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_008080
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_0083B8
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00Vtx_008648
Textures (25)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETLUT_009590
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETLUT_0095B0
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETexAnim_000260
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_002190
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_002590
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_002990
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_003190
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_003390
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_003790
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_004790
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_004F90
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_005390
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_005490
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_005C90
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_006090
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_006890
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007090
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007890
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007A90
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_007E90
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008290
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008390
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008790
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008990
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSETex_008D90
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSECollisionHeader_002158
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00ActorEntry_000048
Paths (3)the waypoint routes NPCs follow
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSEPathwayList_000110
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSEPathwayList_000128
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSEPathwayList_000154
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_POSTHOUSE/Z2_POSTHOUSE

