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Honey & Darling's Shop

Z2_BOWLING · scene 0x11

Honey & Darling's Shop

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At a glance

Field Value
Internal name Z2_BOWLING
Scene ID 0x11
Type Interior
Rooms 1

Actors (6)

No draw functionEvent TriggerHoney & DarlingHoney & DarlingNo preview yetInvisible Sound EmitterRotating Platform (Honey & Darling)Rotating Platform (Honey & Darling)No preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

East Clock TownEast Clock Town

Resources (42)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_BOWLING/

1 Headers11 Display lists10 Vertices9 Textures1 Collision1 Actor lists3 Paths6 Other

Show all 42 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00

Display lists (11)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000210
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000528
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000B50
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000EF8
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_001218
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_001728
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_001E40
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_002378
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_002610
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_004900
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_004CF0

Vertices (10)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000150
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000268
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000660
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000CF8
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001008
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001328
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001880
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001FC8
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_0024D0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_0026C0

Textures (9)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_000CA0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0014A0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0016A0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_001EA0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0020A0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0028A0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0030A0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0038A0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGCollisionHeader_000C74

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00ActorEntry_000048

Paths (3)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGPathwayList_000108
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGPathwayList_000138
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGPathwayList_000198

Other (6)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_BOWLING/Z2_BOWLING
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002B0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002B8
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002C0
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002C8
  • scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002D0