Honey & Darling's Shop
Z2_BOWLING · scene 0x11

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_BOWLING |
| Scene ID | 0x11 |
| Type | Interior |
| Rooms | 1 |
Actors (6)
No draw functionEvent Trigger
Honey & DarlingNo preview yetInvisible Sound Emitter
Rotating Platform (Honey & Darling)No preview yetThree-day events
Wooden Door
Honey & DarlingNo preview yetInvisible Sound Emitter
Rotating Platform (Honey & Darling)No preview yetThree-day events
Wooden DoorExits to (1)
Resources (42)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_BOWLING/
1 Headers11 Display lists10 Vertices9 Textures1 Collision1 Actor lists3 Paths6 Other
Show all 42 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00
Display lists (11)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000210
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000528
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000B50
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_000EF8
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_001218
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_001728
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_001E40
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_002378
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_002610
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_004900
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00DL_004CF0
Vertices (10)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000150
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000268
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000660
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_000CF8
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001008
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001328
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001880
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_001FC8
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_0024D0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00Vtx_0026C0
Textures (9)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_000CA0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0014A0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0016A0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_001EA0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0020A0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0028A0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0030A0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0038A0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGCollisionHeader_000C74
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING_room_00ActorEntry_000048
Paths (3)the waypoint routes NPCs follow
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGPathwayList_000108
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGPathwayList_000138
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGPathwayList_000198
Other (6)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_BOWLING/Z2_BOWLING
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002B0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002B8
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002C0
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002C8
- scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTexAnim_0002D8TexScrollParams_0002D0
