Treasure Chest Shop
Z2_TAKARAYA · scene 0x17

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_TAKARAYA |
| Scene ID | 0x17 |
| Type | Interior |
| Rooms | 1 |
Actors (6)
Clock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound EmitterNo preview yetThree-day events
Treasure Chest Shop Girl
Wooden DoorExits to (2)
Resources (61)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_TAKARAYA/
1 Headers21 Display lists18 Vertices18 Textures1 Collision1 Actor lists1 Other
Show all 61 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00
Display lists (21)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0008A0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_000E90
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001280
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001910
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001C48
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001F80
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002098
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0022B8
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002760
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002B10
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002DD8
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_003110
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_003DB0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0044E8
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_004FE8
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_005AE8
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_007180
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0076F0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0077B0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_007D20
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_007E68
Vertices (18)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0001B0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_000A50
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_001000
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0013C0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_001B48
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_001D30
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0020B8
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0023A0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_002890
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_002C18
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_002ED0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_003230
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_004088
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_004698
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0051E8
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_005CE0
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_007530
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_007830
Textures (18)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATLUT_009860
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATexAnim_000200
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_000A60
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001260
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001660
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001E60
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_002060
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_003060
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_003860
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_004860
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005860
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005A60
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005E60
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_006E60
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_007660
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_007E60
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_008660
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_009660
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYACollisionHeader_000A30
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00ActorEntry_000048
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA

