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Treasure Chest Shop

Z2_TAKARAYA · scene 0x17

Treasure Chest Shop

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At a glance

Field Value
Internal name Z2_TAKARAYA
Scene ID 0x17
Type Interior
Rooms 1

Actors (6)

Clock Tower ComponentClock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound EmitterNo preview yetThree-day eventsTreasure Chest Shop GirlTreasure Chest Shop GirlWooden DoorWooden Door

Exits to (2)

East Clock TownEast Clock TownNorth Clock TownNorth Clock Town

Resources (61)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_TAKARAYA/

1 Headers21 Display lists18 Vertices18 Textures1 Collision1 Actor lists1 Other

Show all 61 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00

Display lists (21)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0008A0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_000E90
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001280
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001910
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001C48
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_001F80
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002098
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0022B8
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002760
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002B10
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_002DD8
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_003110
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_003DB0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0044E8
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_004FE8
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_005AE8
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_007180
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0076F0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_0077B0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_007D20
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00DL_007E68

Vertices (18)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0001B0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_000A50
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_001000
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0013C0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_001B48
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_001D30
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0020B8
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0023A0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_002890
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_002C18
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_002ED0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_003230
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_004088
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_004698
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_0051E8
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_005CE0
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_007530
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00Vtx_007830

Textures (18)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATLUT_009860
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATexAnim_000200
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_000A60
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001260
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001660
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001E60
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_002060
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_003060
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_003860
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_004860
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005860
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005A60
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005E60
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_006E60
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_007660
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_007E60
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_008660
  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_009660

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYACollisionHeader_000A30

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA_room_00ActorEntry_000048

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYA