Prelude Manual / Town Shooting Gallery Open the editor →

Town Shooting Gallery

Z2_SYATEKI_MIZU · scene 0x20

Town Shooting Gallery

← All scenes

At a glance

Field Value
Internal name Z2_SYATEKI_MIZU
Scene ID 0x20
Type Interior
Rooms 1

Actors (7)

Clock Tower ComponentClock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound EmitterNo preview yetShooting Gallery GuyShooting Gallery OctorokShooting Gallery OctorokNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

East Clock TownEast Clock Town

Resources (73)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_SYATEKI_MIZU/

1 Headers26 Display lists21 Vertices21 Textures1 Collision1 Actor lists2 Other

Show all 73 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00

Display lists (26)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_000740
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0009E0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_000E08
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0010C0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_001320
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0015A8
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_001870
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_001CF8
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_002B50
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_002ED0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003160
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003288
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003868
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003C40
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0045D0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_004A00
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_004D10
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_004F80
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005120
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005130
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0052E0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005BE0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005FC8
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_006108
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_006110
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_006128

Vertices (21)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_000280
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0008A0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_000B88
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_000F00
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_001210
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0013E8
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0016B0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_001978
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_001E40
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_002DD0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_002FC0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0031C8
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_003328
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0039E0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_003D80
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0047D0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_004AF0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_004E00
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0051D0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0053E0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_005E88

Textures (21)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTLUT_009660
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTLUT_009680
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTLUT_0096A0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTexAnim_0001B8
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_0013E0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_001BE0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_0023E0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_0024E0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_002CE0
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_002D60
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_002E60
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_003660
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_004660
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_005660
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_005E60
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_006660
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_006A60
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_006E60
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_007660
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_007E60
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_008660

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUCollisionHeader_0013AC

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00ActorEntry_000048

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU
  • scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTexAnim_0001B8TexScrollParams_0001B0