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Z2_SYATEKI_MIZU · scene 0x20

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_SYATEKI_MIZU |
| Scene ID | 0x20 |
| Type | Interior |
| Rooms | 1 |
Actors (7)
Clock Tower ComponentNo draw functionEvent TriggerNo preview yetInvisible Sound EmitterNo preview yetShooting Gallery Guy
Shooting Gallery OctorokNo preview yetThree-day events
Wooden DoorExits to (1)
Resources (73)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_SYATEKI_MIZU/
1 Headers26 Display lists21 Vertices21 Textures1 Collision1 Actor lists2 Other
Show all 73 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00
Display lists (26)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_000740
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0009E0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_000E08
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0010C0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_001320
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0015A8
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_001870
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_001CF8
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_002B50
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_002ED0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003160
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003288
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003868
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_003C40
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0045D0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_004A00
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_004D10
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_004F80
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005120
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005130
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_0052E0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005BE0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_005FC8
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_006108
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_006110
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00DL_006128
Vertices (21)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_000280
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0008A0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_000B88
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_000F00
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_001210
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0013E8
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0016B0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_001978
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_001E40
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_002DD0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_002FC0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0031C8
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_003328
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0039E0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_003D80
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0047D0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_004AF0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_004E00
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0051D0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_0053E0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00Vtx_005E88
Textures (21)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTLUT_009660
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTLUT_009680
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTLUT_0096A0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTexAnim_0001B8
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_0013E0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_001BE0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_0023E0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_0024E0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_002CE0
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_002D60
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_002E60
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_003660
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_004660
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_005660
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_005E60
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_006660
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_006A60
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_006E60
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_007660
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_007E60
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTex_008660
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUCollisionHeader_0013AC
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00ActorEntry_000048
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU
- scenes/nonmq/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZUTexAnim_0001B8TexScrollParams_0001B0
