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Z2_14YUKIDAMANOMITI · scene 0x5B

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_14YUKIDAMANOMITI |
| Scene ID | 0x5B |
| Type | Overworld |
| Rooms | 1 |
Actors (15)
CollectiblesNo preview yetGrotto Hold Entrance
Guay
Keese
Large Snowball
Lens of Truth PlatformNo preview yetLocal Weather Changes
Moon/Moon effect/Moon Tear
Pierre the ScarecrowNo preview yetRolling Boulder
Small Snowball
Snow-Covered Tree
Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)
Square SignpostNo preview yetThree-day eventsExits to (4)
Resources (58)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_14YUKIDAMANOMITI/
3 Headers26 Display lists11 Vertices8 Textures1 Collision2 Actor lists4 Paths2 Cutscenes1 Other
Show all 58 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITISet_002E70
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320
Display lists (26)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_000990
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_000DB8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_001148
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_0019D0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_002778
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_002DA0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_0030B8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_003468
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_0038D8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_003BD8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_003C98
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_0043F0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_004590
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00DL_004598
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_000990
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_000DB8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_001148
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_0019D0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_002778
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_002DA0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_0030B8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_003468
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_0038D8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_003BD8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_0043F0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Set_000320DL_004590
Vertices (11)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_0004E0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_000B38
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_000EC8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_001270
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_001C08
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_002AE0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_002E78
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_003228
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_0035D8
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_003A68
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00Vtx_003CF0
Textures (8)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITLUT_005AF0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITexAnim_000CC0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0039F0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0041F0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0049F0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_004DF0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0051F0
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0059F0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITICollisionHeader_002E44
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00ActorEntry_000060
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00ActorEntry_000378
Paths (4)the waypoint routes NPCs follow
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITIPathwayList_000280
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITIPathwayList_000330
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITIPathwayList_000354
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITIPathwayList_000374
Cutscenes (2)cutscene command scripts
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITICutsceneData_0003AC
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITICutsceneData_0030D8
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI


