Snowhead
Z2_12HAKUGINMAE · scene 0x5C

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_12HAKUGINMAE |
| Scene ID | 0x5C |
| Type | Overworld |
| Rooms | 1 |
Actors (17)
Biggoron
Black/White Boe
Guay
Keese
Large SnowballNo preview yetLocal Weather Changes
Moon/Moon effect/Moon Tear
Owl Statue
Red Flag on PostNo preview yetRolling Boulder
Small Snowball
Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)
Square SignpostNo draw functionTatl Message (Proximity?)No preview yetThree-day eventsNo preview yetWater/Rock Drop Spawner/Gyorg splashing effect
Wolfos/White WolfosExits to (4)
Resources (73)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_12HAKUGINMAE/
3 Headers34 Display lists16 Vertices8 Textures1 Collision2 Actor lists5 Paths2 Cutscenes2 Other
Show all 73 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAESet_003BB0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0
Display lists (34)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001060
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001558
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_0018D0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001C48
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001FC0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_002928
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_003148
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_003A38
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_004020
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_004C18
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_005498
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_0059A0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006410
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006958
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006C08
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006CE0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006FC0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_007098
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001060
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001558
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_0018D0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001C48
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001FC0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_002928
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_003148
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_003A38
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_004020
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_004C18
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_005498
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_0059A0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006410
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006958
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006C08
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006FC0
Vertices (16)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_0006A0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_001328
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_0016A0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_001A18
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_001D90
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_002108
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_002B98
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_003328
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_003C60
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_004198
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_004E28
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_0056D0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_005A80
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_006718
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_006A48
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_006D60
Textures (8)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETexAnim_0010C8
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_003F60
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_004760
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_004B60
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_005360
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006360
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006B60
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006D60
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECollisionHeader_003B80
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00ActorEntry_00006C
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00ActorEntry_000520
Paths (5)the waypoint routes NPCs follow
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_0002A4
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_000300
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_000344
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_000380
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_0003A4
Cutscenes (2)cutscene command scripts
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECutsceneData_0003F0
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECutsceneData_000CC0
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE
- scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETexAnim_0010C8TexScrollParams_0010C0


