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Snowhead

Z2_12HAKUGINMAE · scene 0x5C

Snowhead

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At a glance

Field Value
Internal name Z2_12HAKUGINMAE
Scene ID 0x5C
Type Overworld
Rooms 1

Actors (17)

BiggoronBiggoronBlack/White BoeBlack/White BoeGuayGuayKeeseKeeseLarge SnowballLarge SnowballNo preview yetLocal Weather ChangesMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearOwl StatueOwl StatueRed Flag on PostRed Flag on PostNo preview yetRolling BoulderSmall SnowballSmall SnowballSnow/Rain (SK backstory)/Bubble (Pinnacle Rock)Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)Square SignpostSquare SignpostNo draw functionTatl Message (Proximity?)No preview yetThree-day eventsNo preview yetWater/Rock Drop Spawner/Gyorg splashing effectWolfos/White WolfosWolfos/White Wolfos

Exits to (4)

Fairy's FountainFairy's FountainPath to SnowheadPath to SnowheadSnowheadSnowheadSnowhead TempleSnowhead Temple

Resources (73)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_12HAKUGINMAE/

3 Headers34 Display lists16 Vertices8 Textures1 Collision2 Actor lists5 Paths2 Cutscenes2 Other

Show all 73 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAESet_003BB0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0

Display lists (34)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001060
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001558
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_0018D0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001C48
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_001FC0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_002928
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_003148
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_003A38
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_004020
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_004C18
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_005498
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_0059A0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006410
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006958
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006C08
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006CE0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_006FC0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00DL_007098
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001060
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001558
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_0018D0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001C48
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_001FC0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_002928
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_003148
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_003A38
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_004020
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_004C18
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_005498
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_0059A0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006410
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006958
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006C08
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Set_0004C0DL_006FC0

Vertices (16)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_0006A0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_001328
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_0016A0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_001A18
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_001D90
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_002108
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_002B98
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_003328
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_003C60
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_004198
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_004E28
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_0056D0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_005A80
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_006718
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_006A48
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00Vtx_006D60

Textures (8)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETexAnim_0010C8
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_003F60
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_004760
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_004B60
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_005360
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006360
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006B60
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006D60

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECollisionHeader_003B80

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00ActorEntry_00006C
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00ActorEntry_000520

Paths (5)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_0002A4
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_000300
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_000344
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_000380
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAEPathwayList_0003A4

Cutscenes (2)cutscene command scripts

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECutsceneData_0003F0
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECutsceneData_000CC0

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE
  • scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETexAnim_0010C8TexScrollParams_0010C0