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Iron Knuckle

Iron Knuckle is a boss actor in Ocarina of Time.

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Placement

The high byte is its switch flag (0xFF = none): pre-set means it never spawns, and its death sets it. Engaging any Iron Knuckle swaps in the mini-boss music.

Variants (4)

This actor is placed in one of these forms. Pick it from the editor's Variant dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueVariant
Nabooru (cutscene — broken when placed)0Nabooru (cutscene — broken when placed)~64 units tallLow byte 0 is the Nabooru cutscene variant — placed fresh it renders NOTHING and waits for cutscene cues forever; on a save past her fight it never spawns, and beating it rewrites Nabooru quest flags. Use 1 (rises from a statue when approached) or 2/3 (already active).
Knuckle (Pale)1Knuckle (Pale)~72 units tall
Knuckle (Dark)2Knuckle (Dark)~85 units tall
Knuckle (Silver)3Knuckle (Silver)~85 units tall

Parameters

Beyond the variant above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432101111111100000010Switch Flag (set on death, 0xFF = none)Variant

Shown: 0xFF02, the value a newly placed copy starts with.

Appears in (3)

Ganons TowerGanons TowerSpirit TempleSpirit TempleSpirit Temple BossSpirit Temple Boss

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.

Nabooru (cutscene — broken when placed)
Skeletonobjects/object_ik/gIronKnuckleSkel
Animationobjects/object_ik/gIronKnuckleStandUpAnim
Limb 12, addedobjects/object_ik/object_ik_DL_016D88
Limb 22, addedobjects/object_ik/object_ik_DL_016F88
Limb 24, addedobjects/object_ik/object_ik_DL_016EE8
Limb 26, addedobjects/object_ik/gIronKnuckleArmorRivetAndSymbolDL
Limb 27, addedobjects/object_ik/object_ik_DL_016CD8
Knuckle (Pale) · Knuckle (Dark) · Knuckle (Silver)
Skeletonobjects/object_ik/gIronKnuckleSkel
Animationobjects/object_ik/gIronKnuckleStandUpAnim
Limb 12, replacedobjects/object_ik/gIronKnuckleHelmetDL
Limb 13, replacedobjects/object_ik/gIronKnuckleGerudoHeadDL
Limb 12, addedobjects/object_ik/gIronKnuckleHelmetMarkingDL
Limb 22, addedobjects/object_ik/object_ik_DL_016F88
Limb 24, addedobjects/object_ik/object_ik_DL_016EE8
Limb 26, addedobjects/object_ik/gIronKnuckleArmorRivetAndSymbolDL
Limb 27, addedobjects/object_ik/object_ik_DL_016CD8

Objects loaded

An edit to a shared object reaches every actor that loads it.

Boss actors