Iron Knuckle
Iron Knuckle is a boss actor in Ocarina of Time.
Placement
The high byte is its switch flag (0xFF = none): pre-set means it never spawns, and its death sets it. Engaging any Iron Knuckle swaps in the mini-boss music.
Variants (4)
This actor is placed in one of these forms. Pick it from the editor's Variant dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Variant | |
|---|---|---|
![]() | 0 | Nabooru (cutscene — broken when placed)~64 units tallLow byte 0 is the Nabooru cutscene variant — placed fresh it renders NOTHING and waits for cutscene cues forever; on a save past her fight it never spawns, and beating it rewrites Nabooru quest flags. Use 1 (rises from a statue when approached) or 2/3 (already active). |
![]() | 1 | Knuckle (Pale)~72 units tall |
![]() | 2 | Knuckle (Dark)~85 units tall |
![]() | 3 | Knuckle (Silver)~85 units tall |
Parameters
Beyond the variant above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0xFF02, the value a newly placed copy starts with.
- Variant
bits 0–7:0Nabooru (cutscene — broken when placed),1Knuckle (Pale),2Knuckle (Dark),3Knuckle (Silver)4 of 256 values used - Switch Flag (set on death, 0xFF = none)
bits 8–15: 0–255all 256 values usedOne of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it.
Appears in (3)
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.
| Skeleton | objects/object_ik/gIronKnuckleSkel |
|---|---|
| Animation | objects/object_ik/gIronKnuckleStandUpAnim |
| Limb 12, added | objects/object_ik/object_ik_DL_016D88 |
| Limb 22, added | objects/object_ik/object_ik_DL_016F88 |
| Limb 24, added | objects/object_ik/object_ik_DL_016EE8 |
| Limb 26, added | objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL |
| Limb 27, added | objects/object_ik/object_ik_DL_016CD8 |
| Skeleton | objects/object_ik/gIronKnuckleSkel |
|---|---|
| Animation | objects/object_ik/gIronKnuckleStandUpAnim |
| Limb 12, replaced | objects/object_ik/gIronKnuckleHelmetDL |
| Limb 13, replaced | objects/object_ik/gIronKnuckleGerudoHeadDL |
| Limb 12, added | objects/object_ik/gIronKnuckleHelmetMarkingDL |
| Limb 22, added | objects/object_ik/object_ik_DL_016F88 |
| Limb 24, added | objects/object_ik/object_ik_DL_016EE8 |
| Limb 26, added | objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL |
| Limb 27, added | objects/object_ik/object_ik_DL_016CD8 |
Objects loaded
objects/object_ikshared with 1 other actor
An edit to a shared object reaches every actor that loads it.
Boss actors
Arwing · Barinade · Bongo Bongo · Dark Link · Dynamic Shadow · Ganon · Ganon's Organ and surroundings · Ganon's Tower Rubble Fragment · Ganondorf · Ganondorf's Cape · Gohma · King Dodongo · Morpha · Phantom Ganon · Phantom Ganon's Lighting Attack · Twinrova · Volvagia (Flying) · Volvagia (Hole Form) · Volvagia Rocks and Bones






