Prelude Manual / Ganondorf Open the editor →

Ganondorf

Ganondorf is a boss actor in Ocarina of Time.

← All actors

Placement

Boss actorExpects its own arena — a specific camera, collision, exit, and music. Placed in an ordinary scene it misbehaves.

Appears in (2)

Ganondorf BossGanondorf BossGanons Tower Collapse ExteriorGanons Tower Collapse Exterior

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.

Skeletonobjects/object_ganon/gGanondorfSkel
Animationobjects/object_ganon_anime2/gGanondorfStandIdleAnim
Limb 11, addedobjects/object_ganon/gGanondorfEyesDL
Eyesobjects/object_ganon/gGanondorfNormalEyeTex Normal, at rest
objects/object_ganon/gGanondorfCrazedEyeTex Crazed
objects/object_ganon/gGanondorfEmptyEyeTex Empty
Display listsoverlays/ovl_En_Ganon_Mant/gMantMaterialDL
overlays/ovl_En_Ganon_Mant/gMantDL
Limb 10, by stateobjects/object_ganon/gGanondorfRightHandOpenDL Right hand: Open

Objects loaded

An edit to a shared object reaches every actor that loads it.

Also carried in the overlay (89)

The actor's code carries these resources itself, instead of an object.

Boss actors