Prelude Manual / Ganon's Organ and surroundings Open the editor →

Ganon's Organ and surroundings

Ganon's Organ and surroundings is a boss actor in Ocarina of Time.

← All actors

Placement

CaveatGanondorf's pipe organ, the tower floor and the statues beside it, all in one draw. It builds its position from a fixed 0, 0, 0 rather than from the actor, so the geometry lands at the world origin wherever the marker sits, and two of them in a room overlap exactly. It has no collision either, so the floor it draws is not a floor.

Mode variants (2)

This actor is placed in one of these forms. Pick it from the editor's Mode dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueMode
0Standalone
1Boss-fight instance (needs Ganondorf)The boss fight version reads Ganondorf's fade-out through its parent link every frame. A placed actor has no parent, so it crashes the game on the first frame. Use Standalone.

Parameters

Beyond the mode above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Mode

Shown: 0x0000, the value a newly placed copy starts with.

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsoverlays/ovl_En_Ganon_Organ/sRoomOrganAndFloorDL
overlays/ovl_En_Ganon_Organ/sRoomStatuesDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Also carried in the overlay (14)

The actor's code carries these resources itself, instead of an object.

Boss actors