Goron Racetrack
Z2_GORONRACE · scene 0x6B

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_GORONRACE |
| Scene ID | 0x6B |
| Type | Overworld |
| Rooms | 1 |
Actors (10)
Bomb Flower
Goron
Goron Elder's SonNo draw functionGoron Race ControlsNo preview yetLocal Weather Changes
Pot
Racing Goron
Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)No preview yetThree-day events
TreeExits to (3)
Resources (139)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_GORONRACE/
3 Headers73 Display lists29 Vertices20 Textures1 Collision2 Actor lists8 Paths2 Cutscenes1 Other
Show all 139 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACESet_0062E0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690
Display lists (73)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_001F00
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_003CE0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0042D8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_004C78
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_004F48
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005228
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005370
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005C50
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005F20
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_006B00
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_006E50
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_006FC0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0070C0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_007860
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_007B50
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_007D60
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008588
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008730
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008918
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008BD0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008CD0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008EF8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0091C8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0092D8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_009540
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_009678
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_009D08
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00A530
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00AEB0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00B690
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00B850
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00B948
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00BC80
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00C090
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00C678
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00C900
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00CC88
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D060
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D568
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D7C8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D8A0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D960
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D968
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D978
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D980
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00DA90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00DB40
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00DB50
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_001F00
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_0042D8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_004F48
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_005370
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_005F20
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_006E50
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_0070C0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_007B50
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_008730
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_008CD0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_0092D8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_009678
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00B850
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00B948
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00BC80
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00C090
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00C678
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00C900
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00CC88
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D060
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D568
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D7C8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D968
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D980
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00DB40
Vertices (29)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_000B70
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_002380
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_0042E8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_004F58
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_005380
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_005F30
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_006E60
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_0070D0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_007B60
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_007E28
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_008748
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_008A50
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_008CE8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_009038
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_0092F0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_009688
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_009F30
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00A780
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00B0B0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00B878
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00B9F0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00BDB0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00C1C8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00C800
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00C9A8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00CE60
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00D218
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00D6C8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00D990
Textures (20)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETexAnim_000AC0
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_006D90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_007590
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_007D90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008590
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008D90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008F90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_009790
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_009F90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00A790
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00AB90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00BB90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00CB90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00CC90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00D490
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00D690
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DA90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DC90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DE90
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00E690
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECollisionHeader_0062B4
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00ActorEntry_00005C
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00ActorEntry_0006E0
Paths (8)the waypoint routes NPCs follow
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_0002A8
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_000478
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_0005A4
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_000724
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_00657C
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_00674C
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_006878
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_0069F8
Cutscenes (2)cutscene command scripts
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECutsceneData_00089C
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECutsceneData_006B70
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE

