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Goron Racetrack

Z2_GORONRACE · scene 0x6B

Goron Racetrack

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At a glance

Field Value
Internal name Z2_GORONRACE
Scene ID 0x6B
Type Overworld
Rooms 1

Actors (10)

Bomb FlowerBomb FlowerGoronGoronGoron Elder's SonGoron Elder's SonNo draw functionGoron Race ControlsNo preview yetLocal Weather ChangesPotPotRacing GoronRacing GoronSnow/Rain (SK backstory)/Bubble (Pinnacle Rock)Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)No preview yetThree-day eventsTreeTree

Exits to (3)

Goron RacetrackGoron RacetrackPath to Goron Village (winter)Path to Goron Village (winter)Termina FieldTermina Field

Resources (139)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_GORONRACE/

3 Headers73 Display lists29 Vertices20 Textures1 Collision2 Actor lists8 Paths2 Cutscenes1 Other

Show all 139 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACESet_0062E0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690

Display lists (73)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_001F00
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_003CE0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0042D8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_004C78
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_004F48
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005228
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005370
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005C50
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_005F20
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_006B00
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_006E50
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_006FC0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0070C0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_007860
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_007B50
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_007D60
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008588
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008730
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008918
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008BD0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008CD0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_008EF8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0091C8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_0092D8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_009540
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_009678
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_009D08
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00A530
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00AEB0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00B690
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00B850
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00B948
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00BC80
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00C090
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00C678
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00C900
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00CC88
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D060
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D568
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D7C8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D8A0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D960
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D968
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D978
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00D980
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00DA90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00DB40
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00DL_00DB50
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_001F00
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_0042D8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_004F48
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_005370
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_005F20
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_006E50
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_0070C0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_007B50
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_008730
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_008CD0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_0092D8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_009678
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00B850
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00B948
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00BC80
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00C090
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00C678
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00C900
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00CC88
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D060
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D568
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D7C8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D968
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00D980
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Set_000690DL_00DB40

Vertices (29)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_000B70
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_002380
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_0042E8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_004F58
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_005380
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_005F30
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_006E60
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_0070D0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_007B60
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_007E28
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_008748
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_008A50
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_008CE8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_009038
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_0092F0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_009688
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_009F30
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00A780
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00B0B0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00B878
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00B9F0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00BDB0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00C1C8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00C800
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00C9A8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00CE60
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00D218
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00D6C8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00Vtx_00D990

Textures (20)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETexAnim_000AC0
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_006D90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_007590
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_007D90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008590
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008D90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008F90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_009790
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_009F90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00A790
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00AB90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00BB90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00CB90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00CC90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00D490
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00D690
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DA90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DC90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DE90
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00E690

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECollisionHeader_0062B4

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00ActorEntry_00005C
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE_room_00ActorEntry_0006E0

Paths (8)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_0002A8
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_000478
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_0005A4
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_000724
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_00657C
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_00674C
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_006878
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACEPathwayList_0069F8

Cutscenes (2)cutscene command scripts

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECutsceneData_00089C
  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECutsceneData_006B70

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_GORONRACE/Z2_GORONRACE