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Path to Mountain Village

Z2_13HUBUKINOMITI · scene 0x1C

Path to Mountain Village

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At a glance

Field Value
Internal name Z2_13HUBUKINOMITI
Scene ID 0x1C
Type Overworld
Rooms 1

Actors (13)

Black/White BoeBlack/White BoeGossip StoneGossip StoneHorse Jumping FenceHorse Jumping FenceLarge SnowballLarge SnowballNo preview yetLocal Weather ChangesMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearSmall SnowballSmall SnowballSnow-Covered TreeSnow-Covered TreeSnow/Rain (SK backstory)/Bubble (Pinnacle Rock)Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)Square SignpostSquare SignpostNo draw functionTatl Hint (proximity C-Up?)TektiteTektiteNo preview yetThree-day events

Exits to (3)

Mountain Village (spring)Mountain Village (spring)Mountain Village (winter)Mountain Village (winter)Termina FieldTermina Field

Resources (48)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_13HUBUKINOMITI/

3 Headers18 Display lists8 Vertices13 Textures1 Collision2 Actor lists2 Paths1 Other

Show all 48 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITISet_002660
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410

Display lists (18)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_000E90
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_001350
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_001C30
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_002AB8
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_003820
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_003CD0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_0040E8
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_0043D0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_0044C0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_004510
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_000E90
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_001350
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_001C30
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_002AB8
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_003820
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_003CD0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_0040E8
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_0043D0

Vertices (8)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_000600
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_001110
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_001470
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_001E88
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_002E10
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_003A90
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_003DE8
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_004210

Textures (13)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITexAnim_0003A0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0029F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_002DF0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0035F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_003DF0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0041F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0049F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0051F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0059F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0061F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0069F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0071F0
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0075F0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITICollisionHeader_002634

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00ActorEntry_00005C
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00ActorEntry_000464

Paths (2)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITIPathwayList_000274
  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITIPathwayList_0028C8

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI