Path to Mountain Village
Z2_13HUBUKINOMITI · scene 0x1C

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_13HUBUKINOMITI |
| Scene ID | 0x1C |
| Type | Overworld |
| Rooms | 1 |
Actors (13)
Black/White Boe
Gossip Stone
Horse Jumping Fence
Large SnowballNo preview yetLocal Weather Changes
Moon/Moon effect/Moon Tear
Small Snowball
Snow-Covered Tree
Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)
Square SignpostNo draw functionTatl Hint (proximity C-Up?)
TektiteNo preview yetThree-day eventsExits to (3)
Resources (48)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_13HUBUKINOMITI/
3 Headers18 Display lists8 Vertices13 Textures1 Collision2 Actor lists2 Paths1 Other
Show all 48 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITISet_002660
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410
Display lists (18)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_000E90
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_001350
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_001C30
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_002AB8
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_003820
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_003CD0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_0040E8
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_0043D0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_0044C0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00DL_004510
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_000E90
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_001350
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_001C30
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_002AB8
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_003820
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_003CD0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_0040E8
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Set_000410DL_0043D0
Vertices (8)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_000600
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_001110
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_001470
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_001E88
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_002E10
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_003A90
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_003DE8
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00Vtx_004210
Textures (13)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITexAnim_0003A0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0029F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_002DF0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0035F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_003DF0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0041F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0049F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0051F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0059F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0061F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0069F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0071F0
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITITex_0075F0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITICollisionHeader_002634
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00ActorEntry_00005C
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00ActorEntry_000464
Paths (2)the waypoint routes NPCs follow
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITIPathwayList_000274
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITIPathwayList_0028C8
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI


