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Bomb

Bomb is an explosive actor in Ocarina of Time.

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Placement

A live bomb: its ~70-frame fuse starts at spawn and it detonates and vanishes on its own (fizzling instead if placed more than 20 units underwater). Params must be 0 — params 1 is an inert invisible explosion shell.

Its Z-ROTATION is configuration: the high byte adds blast damage and the signed low byte grows/shrinks the radius.

Type variants (2)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.

ValueType
No preview yet0Body
No preview yet1Explosion

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Type

Shown: 0x0000, the value a newly placed copy starts with.

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsobjects/gameplay_keep/gBombCapDL
objects/gameplay_keep/gBombBodyDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Explosive actors