Bomb
Bomb is an explosive actor in Ocarina of Time.
Placement
A live bomb: its ~70-frame fuse starts at spawn and it detonates and vanishes on its own (fizzling instead if placed more than 20 units underwater). Params must be 0 — params 1 is an inert invisible explosion shell.
Its Z-ROTATION is configuration: the high byte adds blast damage and the signed low byte grows/shrinks the radius.
Type variants (2)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.
| Value | Type | |
|---|---|---|
| No preview yet | 0 | Body |
| No preview yet | 1 | Explosion |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 0–15:0Body,1Explosion
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display lists | objects/gameplay_keep/gBombCapDLobjects/gameplay_keep/gBombBodyDL |
|---|
Objects loaded
objects/gameplay_keepshared with 105 other actors
An edit to a shared object reaches every actor that loads it.