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Milk Road

Z2_ROMANYMAE · scene 0x22

Milk Road

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At a glance

Field Value
Internal name Z2_ROMANYMAE
Scene ID 0x22
Type Overworld
Rooms 1

Actors (13)

Cremia's CartCremia's CartNo preview yetgameplay_keep item(?)Gossip StoneGossip StoneGrassGrassHorse Jumping FenceHorse Jumping FenceKeaton GrassKeaton GrassNo preview yetLocal Weather ChangesMilk Road CarpenterMilk Road CarpenterNo preview yetMilk Road/Goron Racetrack BoulderMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearOwl StatueOwl StatueNo preview yetThree-day eventsTingle (w/Balloon)Tingle (w/Balloon)

Exits to (3)

Gorman TrackGorman TrackRomani RanchRomani RanchTermina FieldTermina Field

Resources (38)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_ROMANYMAE/

1 Headers14 Display lists10 Vertices3 Textures1 Collision1 Actor lists5 Paths2 Cutscenes1 Other

Show all 38 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00

Display lists (14)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_000940
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_001468
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_0018C0
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_001CB8
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_002380
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_002738
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_002980
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_002B20
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_002ED0
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_003010
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_003060
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_003068
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_003230
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00DL_003338

Vertices (10)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_000280
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_000B68
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_0016E0
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_0019D8
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_001E00
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_002538
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_002840
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_002A60
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_002BF0
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00Vtx_003070

Textures (3)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAETexAnim_000BD0
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAETex_001EB0
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAETex_0026B0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAECollisionHeader_001E84

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00ActorEntry_000058

Paths (5)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAEPathwayList_0002D0
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAEPathwayList_00032C
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAEPathwayList_000350
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAEPathwayList_00038C
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAEPathwayList_0003C4

Cutscenes (2)cutscene command scripts

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAECutsceneData_000404
  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAECutsceneData_000874

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAE