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Odolwa's Lair

Z2_MITURIN_BS · scene 0x1F

Odolwa's Lair

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At a glance

Field Value
Internal name Z2_MITURIN_BS
Scene ID 0x1F
Type Boss room
Rooms 1

Actors (5)

Bomb FlowerBomb FlowerDeku FlowerDeku FlowerGrassGrassNo preview yetOdolwa/Odolwa Bug/Odolwa AfterimageStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling Door

Exits to (0)

No scene-to-scene exits.

Resources (26)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_MITURIN_BS/

1 Headers8 Display lists7 Vertices7 Textures1 Collision1 Actor lists1 Other

Show all 26 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00

Display lists (8)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_000660
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_000D58
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_0011A0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_0014F0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_001830
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_0019F0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_001B90
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_001C68

Vertices (7)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_000270
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_0007A8
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_000F20
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_0012B0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_0015F0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_001930
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_001AC0

Textures (7)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTLUT_002FB0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTexAnim_0001A0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_0007B0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_000FB0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_0017B0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_001FB0
  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_0027B0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSCollisionHeader_000778

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00ActorEntry_000050

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS