Odolwa's Lair
Z2_MITURIN_BS · scene 0x1F

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_MITURIN_BS |
| Scene ID | 0x1F |
| Type | Boss room |
| Rooms | 1 |
Actors (5)
Bomb Flower
Deku Flower
GrassNo preview yetOdolwa/Odolwa Bug/Odolwa Afterimage
Studded Lifting Door/Ikana Castle Rolling DoorExits to (0)
No scene-to-scene exits.
Resources (26)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_MITURIN_BS/
1 Headers8 Display lists7 Vertices7 Textures1 Collision1 Actor lists1 Other
Show all 26 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00
Display lists (8)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_000660
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_000D58
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_0011A0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_0014F0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_001830
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_0019F0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_001B90
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00DL_001C68
Vertices (7)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_000270
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_0007A8
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_000F20
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_0012B0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_0015F0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_001930
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00Vtx_001AC0
Textures (7)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTLUT_002FB0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTexAnim_0001A0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_0007B0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_000FB0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_0017B0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_001FB0
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSTex_0027B0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BSCollisionHeader_000778
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00ActorEntry_000050
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_MITURIN_BS/Z2_MITURIN_BS