Moon Deku Trial
Z2_LAST_DEKU · scene 0x2A

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_LAST_DEKU |
| Scene ID | 0x2A |
| Type | Dungeon |
| Rooms | 2 |
Actors (7)
No preview yetBlue Warp portal/crystal / Majora's Mask boss warp platform
Collectibles
Deku Flower
Gossip Stone
Moon ChildNo preview yetSpiked Rotating Platform
Studded Lifting Door/Ikana Castle Rolling Door
Collectibles
Deku Flower
Gossip Stone
Moon ChildNo preview yetSpiked Rotating Platform
Studded Lifting Door/Ikana Castle Rolling DoorExits to (1)
Resources (68)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_LAST_DEKU/
2 Headers14 Display lists12 Vertices35 Textures1 Collision2 Actor lists1 Cutscenes1 Other
Show all 68 resource names
Headers (2)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01
Display lists (14)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_000590
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_0016B8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_001DD8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_0020D8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_0039F8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_004938
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_005678
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_005A00
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_000520
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_0007D0
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_000AF8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_000E88
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_001508
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_0016F0
Vertices (12)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_0001E0
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_000768
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_001C28
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_001EE8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_0021D8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_003FD8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_004BF8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_0000C0
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_000700
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_0008A8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_000CA8
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_000F88
Textures (35)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTLUT_003D90
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTexAnim_000360
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTex_003590
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DA40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DA60
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DA80
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DAA0
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DAC0
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DAE0
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_005A40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_006240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_006A40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_007240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_007A40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_008240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_008A40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_009240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_009A40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00A240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00AA40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00B240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00BA40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00C240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00CA40
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00D240
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004720
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004740
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004760
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004780
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_001720
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_001F20
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_002720
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_002F20
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_003720
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_003F20
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUCollisionHeader_003558
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00ActorEntry_00004C
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01ActorEntry_00004C
Cutscenes (1)cutscene command scripts
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUCutsceneData_000118
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU
