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Moon Deku Trial

Z2_LAST_DEKU · scene 0x2A

Moon Deku Trial

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At a glance

Field Value
Internal name Z2_LAST_DEKU
Scene ID 0x2A
Type Dungeon
Rooms 2

Actors (7)

No preview yetBlue Warp portal/crystal / Majora's Mask boss warp platformCollectiblesCollectiblesDeku FlowerDeku FlowerGossip StoneGossip StoneMoon ChildMoon ChildNo preview yetSpiked Rotating PlatformStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling Door

Exits to (1)

The MoonThe Moon

Resources (68)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_LAST_DEKU/

2 Headers14 Display lists12 Vertices35 Textures1 Collision2 Actor lists1 Cutscenes1 Other

Show all 68 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01

Display lists (14)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_000590
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_0016B8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_001DD8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_0020D8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_0039F8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_004938
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_005678
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00DL_005A00
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_000520
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_0007D0
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_000AF8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_000E88
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_001508
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01DL_0016F0

Vertices (12)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_0001E0
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_000768
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_001C28
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_001EE8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_0021D8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_003FD8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Vtx_004BF8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_0000C0
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_000700
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_0008A8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_000CA8
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Vtx_000F88

Textures (35)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTLUT_003D90
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTexAnim_000360
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTex_003590
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DA40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DA60
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DA80
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DAA0
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DAC0
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00TLUT_00DAE0
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_005A40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_006240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_006A40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_007240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_007A40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_008240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_008A40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_009240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_009A40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00A240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00AA40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00B240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00BA40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00C240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00CA40
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00Tex_00D240
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004720
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004740
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004760
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01TLUT_004780
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_001720
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_001F20
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_002720
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_002F20
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_003720
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01Tex_003F20

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUCollisionHeader_003558

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00ActorEntry_00004C
  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01ActorEntry_00004C

Cutscenes (1)cutscene command scripts

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUCutsceneData_000118

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKU