Great Bay Cutscene
Z2_KONPEKI_ENT · scene 0x62

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_KONPEKI_ENT |
| Scene ID | 0x62 |
| Type | Test / debug |
| Rooms | 1 |
Actors (6)
No preview yetGreat Bay Temple Weather(?)No preview yetLarge Great Bay TurtleNo preview yetLocal Weather Changes
Pirate Boat
Purple Gerudo Pirate
White-clad Gerudo Pirate
Pirate Boat
Purple Gerudo Pirate
White-clad Gerudo PirateExits to (0)
No scene-to-scene exits.
Resources (53)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_KONPEKI_ENT/
1 Headers17 Display lists13 Vertices10 Textures1 Collision1 Actor lists7 Paths1 Cutscenes2 Other
Show all 53 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00
Display lists (17)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_000570
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_000B40
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_001450
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_001BA8
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_001F20
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0030D8
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_003FF8
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0043E0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0046B8
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0049E0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_005970
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_005C80
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006060
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006210
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0062E0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006380
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006390
Vertices (13)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_000110
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_0006C0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_000C90
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_001658
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_001D40
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_002028
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_003368
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_0041D0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_0044A8
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_004780
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_004AE0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_005CE0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_006230
Textures (10)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTLUT_003C80
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTLUT_007020
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTexAnim_000E38
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_003480
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_003CA0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_0044A0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_004CA0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_004EA0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_004F20
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_005020
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTCollisionHeader_003454
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00ActorEntry_000050
Paths (7)the waypoint routes NPCs follow
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_00024C
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_000278
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_000284
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_0002B0
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_0002D4
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_0002F8
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_000330
Cutscenes (1)cutscene command scripts
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTCutsceneData_000394
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT
- scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTexAnim_000E38TexScrollParams_000E30