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Great Bay Cutscene

Z2_KONPEKI_ENT · scene 0x62

Great Bay Cutscene

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At a glance

Field Value
Internal name Z2_KONPEKI_ENT
Scene ID 0x62
Type Test / debug
Rooms 1

Actors (6)

No preview yetGreat Bay Temple Weather(?)No preview yetLarge Great Bay TurtleNo preview yetLocal Weather ChangesPirate BoatPirate BoatPurple Gerudo PiratePurple Gerudo PirateWhite-clad Gerudo PirateWhite-clad Gerudo Pirate

Exits to (0)

No scene-to-scene exits.

Resources (53)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_KONPEKI_ENT/

1 Headers17 Display lists13 Vertices10 Textures1 Collision1 Actor lists7 Paths1 Cutscenes2 Other

Show all 53 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00

Display lists (17)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_000570
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_000B40
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_001450
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_001BA8
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_001F20
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0030D8
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_003FF8
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0043E0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0046B8
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0049E0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_005970
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_005C80
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006060
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006210
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_0062E0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006380
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00DL_006390

Vertices (13)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_000110
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_0006C0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_000C90
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_001658
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_001D40
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_002028
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_003368
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_0041D0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_0044A8
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_004780
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_004AE0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_005CE0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00Vtx_006230

Textures (10)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTLUT_003C80
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTLUT_007020
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTexAnim_000E38
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_003480
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_003CA0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_0044A0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_004CA0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_004EA0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_004F20
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTex_005020

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTCollisionHeader_003454

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00ActorEntry_000050

Paths (7)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_00024C
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_000278
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_000284
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_0002B0
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_0002D4
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_0002F8
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTPathwayList_000330

Cutscenes (1)cutscene command scripts

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTCutsceneData_000394

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT
  • scenes/nonmq/Z2_KONPEKI_ENT/Z2_KONPEKI_ENTTexAnim_000E38TexScrollParams_000E30