Twinmold's Lair
Z2_INISIE_BS · scene 0x36

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_INISIE_BS |
| Scene ID | 0x36 |
| Type | Boss room |
| Rooms | 1 |
Actors (2)
Exits to (0)
No scene-to-scene exits.
Resources (8)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_INISIE_BS/
1 Headers2 Display lists1 Vertices1 Textures1 Collision1 Actor lists1 Other
Show all 8 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BS_room_00
Display lists (2)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BS_room_00DL_000140
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BS_room_00DL_000198
Vertices (1)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BS_room_00Vtx_000090
Textures (1)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BSTexAnim_000190
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BSCollisionHeader_002BDC
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BS_room_00ActorEntry_000050
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_INISIE_BS/Z2_INISIE_BS
