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Goht's Lair

Z2_HAKUGIN_BS · scene 0x44

Goht's Lair

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At a glance

Field Value
Internal name Z2_HAKUGIN_BS
Scene ID 0x44
Type Boss room
Rooms 1

Actors (3)

GohtGohtPotPotStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling Door

Exits to (0)

No scene-to-scene exits.

Resources (43)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_HAKUGIN_BS/

1 Headers12 Display lists9 Vertices18 Textures1 Collision1 Actor lists1 Other

Show all 43 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00

Display lists (12)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_000600
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_001240
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_002130
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_002D28
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_003578
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_003D50
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_004850
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_004EE8
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_005F00
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_0061E0
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_006230
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_006238

Vertices (9)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_0001E0
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_0008D0
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_001500
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_002548
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_002FD8
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_0037A0
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_003F70
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_004AE8
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_005170

Textures (18)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F30
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F50
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F70
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F90
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTexAnim_0001B0
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_002330
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_002B30
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_002F30
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_003730
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_003B30
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_004330
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_004730
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_004F30
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_005730
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_005F30
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_006730
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_006F30
  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_007730

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSCollisionHeader_0022F8

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00ActorEntry_000050

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS