Goht's Lair
Z2_HAKUGIN_BS · scene 0x44

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_HAKUGIN_BS |
| Scene ID | 0x44 |
| Type | Boss room |
| Rooms | 1 |
Actors (3)
Exits to (0)
No scene-to-scene exits.
Resources (43)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_HAKUGIN_BS/
1 Headers12 Display lists9 Vertices18 Textures1 Collision1 Actor lists1 Other
Show all 43 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00
Display lists (12)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_000600
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_001240
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_002130
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_002D28
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_003578
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_003D50
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_004850
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_004EE8
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_005F00
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_0061E0
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_006230
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00DL_006238
Vertices (9)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_0001E0
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_0008D0
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_001500
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_002548
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_002FD8
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_0037A0
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_003F70
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_004AE8
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00Vtx_005170
Textures (18)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F30
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F50
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F70
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTLUT_007F90
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTexAnim_0001B0
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_002330
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_002B30
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_002F30
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_003730
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_003B30
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_004330
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_004730
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_004F30
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_005730
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_005F30
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_006730
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_006F30
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSTex_007730
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BSCollisionHeader_0022F8
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00ActorEntry_000050
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS


