Goron Shop
Z2_GORONSHOP · scene 0x3D

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_GORONSHOP |
| Scene ID | 0x3D |
| Type | Interior |
| Rooms | 1 |
Actors (3)
No preview yetInvisible Sound EmitterNo preview yetShop (Zora/Goron/Bomb)No preview yetThree-day events
Exits to (1)
Resources (70)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_GORONSHOP/
1 Headers23 Display lists17 Vertices20 Textures1 Collision1 Actor lists7 Other
Show all 70 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00
Display lists (23)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_000FB0
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_0018C8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_001CD8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_0020B8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_002680
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_002CD8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_003718
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_004108
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_005B58
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_0068A0
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_007158
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_007CC8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008708
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008890
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008A58
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008DF0
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008FF8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009180
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009270
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009278
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009440
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009568
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009578
Vertices (17)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_000160
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_001358
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_001BB8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_001E38
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0022A0
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_002878
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_002F98
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0038E8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0042F8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_005F20
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_006AA8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_007618
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_008188
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0088B8
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_008B70
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_009060
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_009280
Textures (20)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTLUT_00C130
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_000930
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_001130
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_001930
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_002130
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_003130
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_003230
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_004230
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_004630
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_006630
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_006A30
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_007A30
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_008A30
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_008E30
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_009230
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00B230
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00B630
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00BE30
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00BF30
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPCollisionHeader_0008F8
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00ActorEntry_00004C
Other (7)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284ColorParams_00024C
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_00025C
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_000264
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_00026C
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_000274
- scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_00027C
