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Goron Shop

Z2_GORONSHOP · scene 0x3D

Goron Shop

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At a glance

Field Value
Internal name Z2_GORONSHOP
Scene ID 0x3D
Type Interior
Rooms 1

Actors (3)

No preview yetInvisible Sound EmitterNo preview yetShop (Zora/Goron/Bomb)No preview yetThree-day events

Exits to (1)

Goron ShrineGoron Shrine

Resources (70)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_GORONSHOP/

1 Headers23 Display lists17 Vertices20 Textures1 Collision1 Actor lists7 Other

Show all 70 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00

Display lists (23)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_000FB0
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_0018C8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_001CD8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_0020B8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_002680
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_002CD8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_003718
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_004108
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_005B58
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_0068A0
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_007158
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_007CC8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008708
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008890
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008A58
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008DF0
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_008FF8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009180
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009270
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009278
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009440
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009568
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00DL_009578

Vertices (17)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_000160
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_001358
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_001BB8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_001E38
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0022A0
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_002878
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_002F98
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0038E8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0042F8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_005F20
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_006AA8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_007618
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_008188
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_0088B8
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_008B70
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_009060
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00Vtx_009280

Textures (20)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTLUT_00C130
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_000930
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_001130
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_001930
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_002130
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_003130
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_003230
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_004230
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_004630
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_006630
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_006A30
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_007A30
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_008A30
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_008E30
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_009230
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00B230
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00B630
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00BE30
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00BF30

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPCollisionHeader_0008F8

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP_room_00ActorEntry_00004C

Other (7)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOP
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284ColorParams_00024C
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_00025C
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_000264
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_00026C
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_000274
  • scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTexAnim_000284TexScrollParams_00027C