Fisherman's Hut
Z2_FISHERMAN · scene 0x3C

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_FISHERMAN |
| Scene ID | 0x3C |
| Type | Interior |
| Rooms | 1 |
Actors (3)
Exits to (1)
Resources (97)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_FISHERMAN/
1 Headers26 Display lists21 Vertices43 Textures1 Collision1 Actor lists4 Other
Show all 97 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00
Display lists (26)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_000940
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_000DA0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_001428
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_001D20
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_002038
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0024C0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0025F8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0028B0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_002CC0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_002F38
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_003018
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_003280
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0050C8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_006358
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_006A30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_006FC8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007140
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007410
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0077A0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0078F0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0079D8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007B88
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007DF8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0080E8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_008408
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0084F0
Vertices (21)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0001A0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_000AF0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_000EA8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0015F0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_001F28
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002120
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002630
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002980
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002DF8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_003030
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_003358
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_005A88
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_006610
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_006CF8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007210
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007550
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0078F8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007AC8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007C38
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007FA8
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0081A8
Textures (43)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTLUT_008F30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTLUT_008F50
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTexAnim_000238
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_001DF0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_001FF0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0023F0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0027F0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002870
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002970
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0029B0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002A30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002AB0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002BB0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002CB0
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002D30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002F30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003030
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003430
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003830
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003A30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003B30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003D30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003F30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004030
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004230
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004430
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004530
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004730
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004B30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_005B30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_005F30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006130
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006230
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006630
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006A30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007230
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007630
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007E30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008230
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008630
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008A30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008C30
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008E30
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANCollisionHeader_001DB8
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00ActorEntry_000044
Other (4)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTexAnim_000238TexScrollParams_000230
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0079D8Mtx_000000
- scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007B88Mtx_000000


