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Fisherman's Hut

Z2_FISHERMAN · scene 0x3C

Fisherman's Hut

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At a glance

Field Value
Internal name Z2_FISHERMAN
Scene ID 0x3C
Type Interior
Rooms 1

Actors (3)

Great Bay FishermanGreat Bay FishermanSeahorseSeahorseNo preview yetThree-day events

Exits to (1)

Great Bay CoastGreat Bay Coast

Resources (97)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_FISHERMAN/

1 Headers26 Display lists21 Vertices43 Textures1 Collision1 Actor lists4 Other

Show all 97 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00

Display lists (26)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_000940
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_000DA0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_001428
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_001D20
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_002038
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0024C0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0025F8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0028B0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_002CC0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_002F38
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_003018
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_003280
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0050C8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_006358
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_006A30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_006FC8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007140
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007410
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0077A0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0078F0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0079D8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007B88
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007DF8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0080E8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_008408
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0084F0

Vertices (21)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0001A0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_000AF0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_000EA8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0015F0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_001F28
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002120
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002630
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002980
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_002DF8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_003030
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_003358
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_005A88
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_006610
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_006CF8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007210
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007550
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0078F8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007AC8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007C38
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_007FA8
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00Vtx_0081A8

Textures (43)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTLUT_008F30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTLUT_008F50
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTexAnim_000238
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_001DF0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_001FF0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0023F0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0027F0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002870
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002970
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0029B0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002A30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002AB0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002BB0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002CB0
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002D30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002F30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003030
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003430
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003830
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003A30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003B30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003D30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003F30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004030
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004230
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004430
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004530
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004730
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004B30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_005B30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_005F30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006130
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006230
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006630
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006A30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007230
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007630
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007E30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008230
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008630
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008A30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008C30
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008E30

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANCollisionHeader_001DB8

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00ActorEntry_000044

Other (4)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTexAnim_000238TexScrollParams_000230
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_0079D8Mtx_000000
  • scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMAN_room_00DL_007B88Mtx_000000